Completed Supercontinent. I wasn’t entirely sure that armor set was actually the best upgrade with Dark Gothic since some kDnF Necros were definitely opting for keeping DG, but after comparing it definitely seems like the best upgrade per monolium if you have everything.
Standard potions (Warlord, Undiluted Intelligence Potion, Vigor Elixir), Tome was used for Living Dead, Hot Summer pet swapped to Whale pet. Had to break down into three sets of Fermans so I could guarantee all the damage would go off.
I believe that Executioner’s Slash might have had an additional line crit.
Hokmot +12 reinforce, rest of equipment is Amp+10 except for the Senses pieces that are Amp+11.
For reference, I redid the same tests with old Dark Gothic (which is +12 amp two pieces, +11 amp the other 3)
- Along the lines of Super > Fiend/Nagaraja >>> Gesh/Sins for most situations.
- Supercontinent for solo, and probably with Sader. For solo, you get a lot of INT and Movement Speed tuning from the crit rate and hit rate available. Skill levels are pretty nice on Necro for damage boosts, with all the passives you hit. There’s not a big gap in raw damage, but it’s mostly that it comes with a lot of speed bonuses for free on top of it.
- Fiend definitely wins in damage if you are with a Soul Bender. However, if you’ve got a complete armor set and a complete right side, you don’t really have to worry about having anything other than a Sader for Luke raid, and can easily solo the rest of content. Crit rate is an annoyance for fine-tuning enchants/emblems/aura choices.
- Nagaraja isn’t a bad option, either, especially if you can amp the pieces high enough.
- Geshpent and Sins are above other non-upgraded sets for the most part, but well below other upgraded sets.
After the Necromancer rework that comes with Swap Patch:
- Supercontinent gets relatively better because Pledge is real-time.
- So does Geshpent, but it’s far enough away from everything else that it doesn’t really change up the game much.
- Fiend gets easier to tune around with extra crit rate.
After the upgraded set rework:
Probably along the lines of Gesh/Super/Sins > Fiend/Naga for finely-tuned solo, and Gesh > Super/Fiend/Nagaraja > Sins for Sader/Party content.
- Geshpent is put on the level of other damage sets in terms of modifiers, and has an even more favorable level boost range.
- Supercontinent gets some nice buffs, and still has a tuning/speed advantage for solo, but I don’t think it can win for party damage.
- Sins can be really strong for solo damage due to the sheer stat boost it gives. Those benefits generally evaporate with a similarly-geared Sader, so it runs into a problem in parties.
- The differences aren’t that pronounced after the patch, so I wouldn’t overly worry about getting the optimal set on your Nth alt character.