So, for the sake of discussion, I came to wonder IF we had the chance to introduce 3 new skills for the Necromancer for Neople, what would they be, right?
Here are my thoughts on what I think:
Vallacre creates a shield around himself to protect his host from damage. (Because she has no guard…and Vallacre should be protecting his host.)
Prerequisite - Dark Soul
The Necromancer gathers up the powers of her dark magic to form a quick beam like blast attack to knock down enemies in its path. (This skill also causes a small knockback and has low CD. This skill is to be a quicky ranged utility skill in addition to Dark Soul. Useful in PvP.) This skill can also be fired at an angle for juggling.
*Note: Perhaps a replacement for Dead Man’s Grudge since Obsession is better.
Lv. 85 Lich’s Gift/Undead Doorway
Unlocking the full potential of the Necromancer for a certain time, the Necromancer can summon as many Zombies as possible and nullify immediate self-detonation. Zombies do not grab but inflict increased damage over time. When time is up, they all detonate for Magical Damage. While active, Magical Explosion size is increased. Zombies have Super Armor. (She has iframe during the initial cast of this skill)
*Note: The Necromancer bug awhile back fed this idea. I also thought it would be a way to give another use for the Zombies by taking away their grab ability, and giving them more ‘attacking’. (And for God’s sakes, give this Necro a crazed laugh for once. She has no laugh at all. Vallacre shouldnt be the only one laughing when he attacks).
Honorable Mentions/Other suggestions:
Dead Man’s Obsession (upgraded)
AoE Pull ability now added. Increased damage from the Necromancer’s skills/abilities to enemies affected by Obsession.
I think this skill should have its range increased and the ‘cast time’ reduced. Let’s face it, how many people actually ‘missed’ using this skill because it took so long to fire? I also think it should be able to fire at an angle for anti-air/juggling purposes.
I think while Black Magic Tome is active, he should also get an increase in movement speed and attack speed. He’s slow at end game. *Side Note: After all this time of playing Necro, I just now realized that Nich is a Ghost.
I think this skill needs a stronger pull being I can still see enemies still able to walk out of it. I could be wrong though.
As a Necro, she should have the ability to steal life force and heal herself, as well as have the ability to revive not only herself, but her allies. Why this is missing and she’s called a Necro, is beyond me.
New Movement Animation
I honestly think she is also due for having her own movement animation. No reason she should move like the others. She should be floating or something with some kind of aura around her.
Anywho, that’s everything. If you could suggest some to make the Necromancer better and entice players to want to play her more…what would you suggest?