Misc. - ModPopping's Request_Release Mods - Updated with NEW FPRIEST


#1

Recovery of ShadePopping’s Post on Jul 26, 2017 at 1:11 AM

Last updated Jul 26, 2017 at 1:11 AM


Here's my folder right now.

https://www.mediafire.com/folder/ihcyyhxjkyz7k/DFO_Mods

Hey lots of stuff is being added now!

I still do comissions :ohdear:

Here's what you can find…

Aug. 24th, 2016
  • New lancer voicepack added, compiled all voices
  • Keys EVEN larger
  • sernez's skill mod updated to fix Xs
Sept. 3rd, 2016
  • Epic beam added
    Spoiler
    [​IMG]
Jan. 24th, 2017 Mar. 16th, 2017 Jul. 26th, 2017

For audio modding setup

http://dfonexus.com/posts/290329/

http://www.dfonexus.com/posts/374005/


Recovery of Airbear’s Post on Oct 1, 2015 at 12:25 AM


Hi, do you know anything about the DFOPedia button not working? I'm using the Diablo HUD including your fixes but for a while now the dfopedia button has just been gone. Pretty annoying.

ScreenShot2015_0926_191338592.jpg


Recovery of ShadePopping’s Post on Oct 2, 2015 at 5:03 AM


Hmm, DFOPedia works everywhere else except the AH window it seems. The mod seems to break the exp bar as well (as in hovering to see how much exp you have), I'll update you if I can fix it.

(RIP broken button)


Recovery of Airbear’s Post on Nov 17, 2015 at 7:06 PM


Here is another thing: New UI icons above fp bar are not updating for me. Could be something with specifically this event, or my file permissions, who knows. I'm wondering if you can see the ui icons (most notably, NeoPlus because it's gonna be annoying to have to remove and add mods daily just to get the free stuffs). I've tried clicking where the icons WOULD be and it still doesn't do anything.

ScreenShot2015_1117_180602265.jpg


Recovery of ShadePopping’s Post on Nov 21, 2015 at 1:00 AM


The ui icons are stored in sprite_interface2_hud_information_button.NPK


Recovery of Airbear’s Post on Nov 21, 2015 at 2:03 AM


Oh okay, thanks! Knowing that, how should I go about fixing it? (the only modding I've ever done in this game is just dropping files in)

Recovery of ShadePopping’s Post on Nov 21, 2015 at 2:17 PM


Just remove sprite_interface2_hud_information_button(1).NPK which was included in the diablo mod


Recovery of Airbear’s Post on Nov 21, 2015 at 2:30 PM


Okok, ty!

Recovery of Airbear’s Post on Jan 20, 2016 at 11:13 AM


Hello again. DFOpedia button being broken is okay because I can just hotkey the pedia. BUT now the clear/reset fields button is gone from the AH as well which is pretty annoying. Wondering if you're encountering the same problem. Thanks!


Recovery of ShadePopping’s Post on Jan 20, 2016 at 3:41 PM


I stopped using the mods since they keep breaking things :expressionless:


Recovery of Airbear’s Post on Jan 20, 2016 at 3:58 PM


Yeah that's probs a good idea, but it's the only ui mod I enjoy. : <

Recovery of ShadePopping’s Post on Jan 20, 2016 at 4:11 PM


;-;


Recovery of Airbear’s Post on Jan 20, 2016 at 5:48 PM


it okay, it's not game breaking or anything. Doesn't really bother me. ^^

Recovery of Airbear’s Post on Jan 21, 2016 at 8:09 PM


Do you think you could refer these fixes to anyone who's interested in fixing them in the modding community? o:


Recovery of ShadePopping’s Post on Jan 21, 2016 at 10:08 PM


@Space Fish


Recovery of Space Fish’s Post on Feb 20, 2016 at 5:34 PM

Last updated Feb 20, 2016 at 5:34 PM


Depends on how fucked up it is.

PM me a full list of everything that’s broken. For buttons on the menus, I’d prefer screenshots. When the china UI I was using broke, I didn’t know where half the red X’s were coming from. Screenshots’ll make it easier to cross-ref with my unmodded UI.

Edit: Because I have no idea what’s going on in these 10 or so files, it’s considered “pretty fucked up”. But I’m working on it anyway for some reason. Slowly.

I’m redoing everything entirely so I can at least get an idea of what’s happening, but when it’s done, it’ll be one file.

[Irrelevant.]


Recovery of ShadePopping’s Post on Feb 21, 2016 at 6:41 AM

Last updated Feb 21, 2016 at 6:41 AM


Updated with entire Japanese video and voicepack, may need to use the xml file to fix mmage voices though, also fixed the skill icons

https://www.mediafire.com/?ihcyyhxjkyz7k


Recovery of Airbear’s Post on Feb 20, 2016 at 5:23 PM


I actually can't download the files atm because it keeps taking me to the landing page. : <

Do I have to sign up to download from there? I don't remember that happening before.

EDIT: Also am I able to just use certain character's voices and not mod all of them to JP?

Thanks!


Recovery of ShadePopping’s Post on Feb 20, 2016 at 5:50 PM


IIRC dont need to sign up, you'll need the audio xmls for JP voices, the batch file just makes it so you don't have to replace the file everytime you launch the game, the shortcut file makes it even easier so you don't have to go into the DFO folder to open the batch file


Recovery of Airbear’s Post on Feb 20, 2016 at 6:12 PM


https://www.mediafire.com/?ihcyyhxjkyz7k

This is the working url. For some reason ? got replaced with #. I tracked it down in the reddit thread.



#2

Recovery of ShadePopping’s Post on Feb 28, 2016 at 7:05 AM


http://www.mediafire.com/download/kkcis5n8o6xxc8g/cutin_remove2A.NPK

2A cut-in removal, helps with memory problems


Recovery of ShadePopping’s Post on Feb 29, 2016 at 11:16 AM


New item rarity mod added


Recovery of furball101’s Post on Mar 4, 2016 at 3:24 AM


The japanese voice pack was what I've been looking for but it's kind of low even with Effect volume in game maxed. Can you look into it? Thanks.


Recovery of ShadePopping’s Post on Mar 4, 2016 at 10:27 AM


Which voices in particular? I haven't ran into any problems myself


Recovery of furball101’s Post on Mar 4, 2016 at 6:49 PM


I only put in male fighter's and npc so those two


Recovery of ShadePopping’s Post on Mar 4, 2016 at 7:23 PM


[​IMG]

These are my sound settings, not sure about you


Recovery of Azeris’s Post on Mar 6, 2016 at 12:55 PM


whicho one should i download for japan voices :open_mouth: ? cuz i love japan voices in games :V


Recovery of ShadePopping’s Post on Mar 6, 2016 at 1:40 PM


http://www.mediafire.com/download/27nd82fnht7vkn0/ARADs4a15男メイジ2覚醒男.rar

you'll also need the audio xmls, the batch file and shortcut lnk makes things easier


Recovery of Azeris’s Post on Mar 7, 2016 at 12:47 PM


i maked like u said and now launcher downloading sounds.npk.spk :C did i something wrong ?

@

i know how to use mods :open_mouth:


Recovery of ShadePopping’s Post on Mar 7, 2016 at 1:03 PM


DFO\

[​IMG]

  • DFO.bat

DFO\SoundPacks\

[​IMG]

Then I just launch DFO.bat through the shortcut


Recovery of Azeris’s Post on Mar 8, 2016 at 4:42 AM

Last updated Mar 8, 2016 at 4:42 AM


ok i got it working nao :3

if this works with the shadow dancer update ?


Recovery of ShadePopping’s Post on Mar 22, 2016 at 3:54 AM


Updated with FSlayer 2A Voicepack, grab new audiomod.xml file as well

https://www.mediafire.com/folder/ihcyyhxjkyz7k/DFO_Mods


Recovery of Azeris’s Post on Mar 22, 2016 at 8:30 AM


Thanks <3

those 2 files need for new update ?

http://scr.hu/0qucf/2o9y5


Recovery of ShadePopping’s Post on Mar 22, 2016 at 4:09 PM


Yep, make sure to grab s4a15 before updating with s4a16


Recovery of ShadePopping’s Post on Apr 12, 2016 at 1:56 AM


Updated with my large key mod


Recovery of Simply Powerfull’s Post on Apr 17, 2016 at 8:59 AM


Hello man, i use your mode Sernez's (recolor skill) for same time and i like it. i was wondering if you will update the mod by adding the shadow dancer recolor skills


Recovery of ShadePopping’s Post on Apr 17, 2016 at 10:36 PM


my mod was just to add the missing sprites, i don't have an updated recoloured version


Recovery of ShadePopping’s Post on Apr 19, 2016 at 5:13 AM


Added in jp knight 2nd awakening voicepack, as always make sure to grab s415 first, then replace files with s4a16, then s4a17, grab the new audioMod.xml so voices work properly, audioOriginal.xml is the same as your current DFO's audio.xml, just rename it yourself, and DFO.bat (which you launch instead to autoreplace the xml files, I'd make a shortcut to launch this)


Recovery of Azeris’s Post on Apr 19, 2016 at 11:35 AM


Like always <3

A-ri-ga-to :3


Recovery of ★CHUBNADO★’s Post on Aug 13, 2016 at 12:20 PM


Yo you think you can update the JP pack when the Demon Lancer comes out?



#3

Recovery of ShadePopping’s Post on Aug 16, 2016 at 12:06 PM


Lancer is already out, but my PC is out of commission…


Recovery of ★CHUBNADO★’s Post on Aug 16, 2016 at 3:43 PM


Damn, sorry to hear about that. Well thanks anyway for the other JP voices.


Recovery of PotatoEatingManiac’s Post on Aug 18, 2016 at 11:23 AM


It keeps redownloading the original files. How can I avoid this ?


Recovery of Azeris’s Post on Aug 21, 2016 at 8:56 AM


u cant overwrite files just put "save them both" when u copy/paste

@ShadePopping also waiting for update soon ! :D


Recovery of ShadePopping’s Post on Aug 21, 2016 at 10:36 PM


My computer is built as of today!

I'm going to be busy reinstalling everything tomorrow, so maybe I'll have it done… Thursday?


Recovery of Azeris’s Post on Aug 23, 2016 at 5:29 PM


we counting on you :3


Recovery of ShadePopping’s Post on Aug 23, 2016 at 6:06 PM


It's all up.

Red Xs fixed


Recovery of Azeris’s Post on Aug 24, 2016 at 7:04 AM


wohoooooo downloading !


Recovery of MalukoBolt’s Post on Aug 25, 2016 at 11:49 AM

Last updated Aug 25, 2016 at 11:49 AM


Hey. Does the voicepack work with the steam version? I did everything correctly (I think) but then, when I use the bat file and it says "Registery information does not exist. Please reinstall."

Edit: Well got it to work. Just need to ignore the .bat file and change the audiomod and the original manually. Which I guess it's what the .bat does.


Recovery of ShadePopping’s Post on Aug 25, 2016 at 9:08 PM


change it to

Code:
start steam://rungameid/495910
instead of dfo.exe

Recovery of BloodyChains’s Post on Sep 4, 2016 at 11:03 PM


Wich file is the FSlayer 2nd awakening voice?


Recovery of Dr. Rainyday’s Post on Sep 6, 2016 at 5:22 PM

Last updated Sep 6, 2016 at 5:22 PM


Where do you put the Epic Beam .npk?

Edit:

Also noticing that the sounds the Warlord makes stops midway through his 2a active. Anyone else have this problem?


Recovery of ShadePopping’s Post on Sep 7, 2016 at 6:03 PM


just throw it in the imagepacks2 folder like all other mods

also you need to make sure to do the audio.xml mod as well


Recovery of Tenshi7’s Post on Nov 7, 2016 at 12:45 PM


Hi there, your mods look awesome but since I'm new to this I don't know what to do… X.X

For example with the Japanese voice pack, how do I do the "thing" with .xml files and making a .bat?


Recovery of Azeris’s Post on Nov 9, 2016 at 6:48 PM


http://dfonexus.com/posts/290329/


Recovery of ntchesterx’s Post on Dec 15, 2016 at 8:36 PM


Hey! Thanks for all the hard work!

I was wondering if you're gonna update mmage's 3 new subs as well later?

<3


Recovery of ShadePopping’s Post on Dec 15, 2016 at 10:50 PM


mmages aren't out…

I'll update again on the 24th when all of the new voices are in


Recovery of ShadePopping’s Post on Jan 24, 2017 at 10:21 PM


JP Voices updated

https://www.mediafire.com/?ju98p1jihvytleb


Recovery of ★CHUBNADO★’s Post on Jan 24, 2017 at 10:48 PM


AWW YEAH:jerry:

Thanks again man!


Recovery of ShadePopping’s Post on Jan 25, 2017 at 12:50 AM


I put the new audio.xml inside the .rar this time



#4

Recovery of Divinefist’s Post on Jan 25, 2017 at 6:00 PM


Hey I'm trying to get your Arad Senki sound pack to work but I'm pretty new to mods. Where am I supposed to be downloading the batch files and do I just replace the original sound pack files with the Arad Senki ones?


Recovery of ShadePopping’s Post on Jan 26, 2017 at 3:39 AM


Alright so, I uploaded the new audio.xml bundled inside the new voice pack (it contains all the other Japanese voices that may not have been updated).

You can go ahead and extract all of the files into \DFO\SoundPacks\ and have windows Move, but keep both files

[​IMG]

As long as the files are alphabetical order they will load first and the voice mod will work, like this

[​IMG]

The audio.xml included is used to replace audio.xml inside \DFO, but this has to be replaced after you hit PLAY, but before the game launches. (For whatever reason Japan has alternate voice lines and sometimes have different paths inside the npks).

If you use the batch file, you should rename the audio.xml inside of the sound pack to audioMod.xml, make a copy of the original audio.xml and name it audioOriginal.xml

Every time you run the batch file it will replace the current audio.xml with the original file (so it doesn't patch every time you launch the client), then replace it with Japan's audio.xml after the client closes.


Recovery of Divinefist’s Post on Jan 26, 2017 at 12:24 PM


Thanks for the help. The voices sound great!

I have noticed that some of the voice lines are still in korean. Specifically male brawler's blood rage chain and quite a large number of mmage skills. Were these ever translated?


Recovery of ShadePopping’s Post on Jan 26, 2017 at 1:11 PM


They shouldn’t be in korean after replacing the audio.xml file

Recovery of Divinefist’s Post on Jan 26, 2017 at 2:10 PM

Last updated Jan 26, 2017 at 2:10 PM


Weird. I replaced the audio.xml file in the soundpack folder and everything is working just fine except for a few of the mmage voice lines.

Edit: nvm you were right it fixed it. Not sure why only those files were still in korean.


Recovery of ShadePopping’s Post on Jan 26, 2017 at 6:45 PM


There’s some other post about audio mods on nexus but basically the pathing is different for some voices

Original xml

Japan xml


Recovery of Largerock’s Post on Jan 26, 2017 at 7:55 PM


Big thanks for putting the JP files out!


Recovery of Sage’s Post on Jan 28, 2017 at 1:25 AM

Last updated Jan 28, 2017 at 1:25 AM


Wouldn’t this trick work like before? Or are you referring to when install the in voice patchs for the first time? o_O


Recovery of ShadePopping’s Post on Jan 28, 2017 at 2:12 AM


The thing I posted recently is for audio mods, the second (allowmods.bat) is for sprite mods

Recovery of Sage’s Post on Jan 28, 2017 at 3:53 AM


Hmm...Guess I'm a little confused then, cause before this recent updated jp voice patch. I've been using your other one but only changing out Thief voice. I did the (allowmods.bat) thinking it was for audio ones all this time.

…Can you explain to me why the japanese voice files I changed have never had to swap any files before/after game starts and even after game patches/updates? o_o


Recovery of ShadePopping’s Post on Jan 28, 2017 at 9:02 PM


Like I said in this post https://dfonexus.com/posts/374143/, some of the paths are the same, some of them aren’t, the one’s that are the same you won’t have problems with

Recovery of Mangoxylic’s Post on Feb 17, 2017 at 2:27 PM


Trying out the jp voice pack here and I am still getting some korean voices (for my demon slayer only) even after replacing the audio.xml file in the way you described in an earlier post. Not sure what's wrong


Recovery of ShadePopping’s Post on Feb 17, 2017 at 2:57 PM


Hmmm, check the file size of audio.xml to make sure it matches the japanese audio xml and check that you have sounds_char_swordsman_f_blah blah blah(2).npk or something, you can even name those to like, asd1, asd2, asd3 (doesn't matter as long as they show up first alphabetically)

[​IMG]


Recovery of Mangoxylic’s Post on Feb 17, 2017 at 3:47 PM


Yea idk file size of the audio.xml in my soundpacks folder and the original is the same and I have renamed the jp voice pack files to insert_name_here(JP).npk. Guess I'll just give it up for now

Edit: nvm guess it works now I don't think I did anything different. So weird. Thanks for your help anyways


Recovery of Infestor’s Post on Feb 21, 2017 at 4:21 AM


Great mods :thumbsup:

Do you still have the Item Rarity Mod and Large Key Mod or are they gone completely?


Recovery of ShadePopping’s Post on Feb 21, 2017 at 5:41 PM


I still have large key, but I'm too lazy to update it every event where we get more items so you'll likely see an X

http://www.mediafire.com/file/nesd7y9y90hzq0b/largekey.NPK

Just open up my mediafire folder and everything is there


Recovery of Infestor’s Post on Feb 21, 2017 at 8:38 PM


That’s fair, I definitely understand what you mean; it’s really not worth the effort to have to change it every single time. Thanks for the response and the link and good luck with any modding you decide to do in the future :)


Recovery of Kangster’s Post on Mar 15, 2017 at 6:21 PM


Thanks for always putting out the Arad Senki voicepacks! The new M.Mage subclasses don't seem to have any voices, I assume that's because they were just released today in Japan?


Recovery of ShadePopping’s Post on Mar 16, 2017 at 12:58 PM


They're being uploaded :>

Recovery of Kangster’s Post on Mar 16, 2017 at 2:41 PM


Again, thanks for always providing us with the voicepacks! Much love :)

#5

Recovery of ntchesterx’s Post on Mar 18, 2017 at 10:20 PM


Hey @ShadePopping, Thanks for your hardwork as always! :D

i dont think its your file - but have you noticed all the new mmage sounds are sighificantly lower volume then the others?

Like DW - i can hear his old mmage sound when i tried to spam a skill that is still in CD ”何だと”, but his other skills are hard to hear

i already set the Sound Effect 100% and Background music to low


Recovery of ShadePopping’s Post on Mar 20, 2017 at 6:43 PM


I'm not sure, I haven't really been playing my mages so I haven't tested it myself out


Recovery of Azeris’s Post on Mar 25, 2017 at 6:46 PM

Last updated Mar 25, 2017 at 6:46 PM


Thanks for voice update as always !

i dont see audiomod.xml there

is this not necessary now ?

@ShadePopping yeah didnt saw it :D

thanks


Recovery of ShadePopping’s Post on Mar 25, 2017 at 4:03 PM


I thought I stuck it in the .rar


Recovery of Reol’s Post on Mar 26, 2017 at 9:40 PM


Hey shade which one have the new updated voice for fmages? i tried to move over like you showed but the character sounds still the same. Altho the npcs are talking in japanese.


Recovery of ShadePopping’s Post on Mar 28, 2017 at 7:33 PM


There should be 2 voice packs, the older and larger one contains everything except for the new male mage voices


Recovery of Zorc James’s Post on Jun 4, 2017 at 11:45 PM


so shade, when do you think you will be able to get the japanese vocals for the fpriests?


Recovery of ShadePopping’s Post on Jun 16, 2017 at 12:23 AM


Someone else will probably upload them, there's only one way I'll upload them myself

Recovery of ShadePopping’s Post on Jul 26, 2017 at 1:11 AM


There uploaded new voices


Recovery of Masturbator’s Post on Jul 27, 2017 at 12:14 PM


Thanks!


Recovery of skylineboss’s Post on Jul 29, 2017 at 10:41 AM


thanks for the awesome mods! Also Do you know if there is a mod to revert the current f.mage 2nd awakening back to the old art?