Discuss Mspits here.
WIP on building information relevant to post-infinite spitfire, builds, end game content etc. Feel free to discuss or debate any of the information posted here.
EDIT: 2/22 on bowgun v musket in FAQ section
At lower gear levels this class is a lot of pew pew, chuck nades, throw your cube skills in between and pew pew some more A high damage-over-time (DOT) DPS class with some utility that focuses on stringing together autoattacks in-between burst skills. Pure percent and can go either mdps or pdps.
But I heard this class was bottom tier trash!
Before Infinite patch Mspits had some of the lowest, if not the lowest percentages in the game. The only reason they are still regarded as a “bad class” to play post infinite is because they are a DOT class in the favored burst meta. Unfortunately this makes it hard to get into raids at lower gear levels where your burst wont match up with the burst of a different class at the same gear level, but infinite boosted mspit damage by twice, if not thrice, so worry not! Like any other class, with good supports they perform well. Their DOT-DPS is unparalleled and highly favored in end game content. It’s suspected that Mspits were nerfed in the recent (Sept) KDNF patch due to their high performance in the DPL competition. As with any class, good gear on an mspit can make for amazing performance
Wait but I heard Mspits were broken!
Again, not quite. Yes mspits have the strongest x string in the game, which lends them to have the strongest sustained damage, but it doesn’t make them broken. As with mstrikers being highly favored in burst meta, mspits were highly favored in the sustained dps setting of DPL where dungeons are long.
A Burst/Anton Setting
Before using this build note that:
- Use crit to preference, I personally have need of 1 percent.
- I have one level of fastest gun because fastest gun will turn your x string into a skill, meaning it is affected by skill attack, unfortunately with the x string glitch I cannot add more levels. More levels are preferred.
- Having all 3 grenades is a useful way to proc reset or civ pieces (Ieap and aerial fire can be useful for those too, I keep aerial for minor gimmicks and to proc things).
- If you’re mdps I recommend skilling in Ancient Memory, that small int push can make a difference in a min max setting.
Notes about choices made in this build:
In Anton freeze utility has little to no value, so maxing out crossfire is preferable. I keep 12 levels of freeze grenade for extra utility on mobs in places like Cutting Off the Energy. I do solo content so that utility can save my tokens, but that extra sp doesn’t have to go into freeze grenade, it’s up to user preference. Claymore adds a tiny bit more utility and damage in your kit if you’d like to dump skill in that instead. C4 is also another option.
For luke I use lvl 10 crossmore and lvl 29 freeze grenade for the clown gimmick.
DOT DPS Oriented
A build favored by oOSciOo for its consistent DPS and utility. Takes out the slow high CD skill Lock-on support for Claymore.
Please refer to the Burst/Anton build for some preface notes.
Which Build should I use?
User preference at the end of the day. I favor a high burst setting considering the content I run (mostly Anton/Luke) and it compliments musket better. Sci favors a dot setting and runs a lot of dungeons that favor utility and dps over burst (ie. high level ancients), additionally bowguns do favor dot setting better. Try both out and see how you feel about them o u o
Important Note on X string
As of current knowledge, having your x string go above 130% will cause it to glitch out and become stuttered with a musket with autotoggle on, this glitch does not happen if x string is done manually. This is based on your realtime atkspd (so this includes buffs, equipment actives in dungeon etc etc) not your in town speed. With personal testing I found that I could only keep 1 level of fastest gun, any higher and it would glitch regardless of my atkspd being under 130% (even at ~110-120% atkspd, with max level fastest gun it stuttered), currently my in town atkspd is ~110%. Regardless of having fastest gun or not, the stutter will occur if your atkspd is over 130%. Fastest gun levels just makes it stutter out at atkspds lower than 130%. I try to keep lvl 1 of fastest gun as it makes your x string affected by skillatk modifiers. If these circumstances affect you I recommend going into training room and testing what works out. Also be aware of this glitch when playing with fsaders (they give atkspd on a passive aura and on their buff), nens, and msaders (atkspd given on faeries and during apoc). Unfortunately nothing to do except learn manual x string timing ^ ^;;
You Ideally want +10 levels on Overcharge with a 6pc Extra Clip (OV set) Swap
A Pretty Ideal One Click Swap Situation
OV Set: 6 piece Extra Clip, if you have everything ideal they fit best in: Shoulder/Waist/Shoes/Necklace/Bracelet/Magic Stone
Weapon: Ideally (Epic) General’s Bowgun (+5 Overcharge)
(Epic) Rolling Block (+3)
(Unique) Robust Ghost’s Bowgun (+2)
(Rare) Magic Sealed Ripple Musket (+2)
Any Halidom/Legacy (+1)
Top: Ideally (Epic) Metal Line Armor (+1)
Bottom: Ideally (Epic) Metal Line Gaiters (+1)
(Legendary) Sea God Pants (+1)
(Legendary) Bleak Wind Suede Greaves (+1)
Ring: High Tech Gunslinger Ring (+1)
(Epic) Time Traveler’s Watch (+1)
(Epic) Navarre’s Insignia (+1)
(Unique) Ancient Wonder: General (+1)
(Unique) Essence Captain Trooper’s Heavy Armor Belt (+1)
Event Legendary Bead from Olympus or Arthurian (+1)
Rare Avatar’s with Overcharge in Top and Bottom can give you +3 from your Avatar slots
Overcharge in a Motion Aura (+1)
Title: Currently any Sweet Dreamer (Rabbit) gives +1, hopefully they bring back skill titles in the future for more
Pet: Any pet with the range 15 included, ie. Three Kingdoms, Pandemonium Pets
The future September patch added in Overcharge on Green Dimensional Aura. This was taken from FSpit’s Overcharge Taint, but I’m assuming it’s the same for Mspit.
Overcharge: Increases Fire Attack Power by 4%, Increases Skill / Status by 1%, Increases Attack Power by 2%
(Weapon is doubled, Attack rating is 1% but actual use is 4%)
So ideally you’d have as little levels on your equips as possible and fill the rest of the slots with tainteds.
Avatars: Emblems and Stats
Waist: Weight Increase Honestly, most everything is kinda useless
Shoes: MoveSpd or Str to preference
Bottom: MP Max or something
- This is kind of a user preference thing. For strong burst skills it’s highly recommended to put in Buster Shot or Napalm (these will end up being some of your hardest hitting skills on an incredibly low cooldown for the damage they output). Some people also favor Burst Bomb Plats for a more damage over time setting as it helps the x string.
Red: Str/Int or Str+PCrit/Int+Mcrit depending on your personal critical chance situation
Blue:Hit Rate Highly Recommended, Mspits have naturally low hitrate
Yellow: AtkSpd+HitRate hybrids recommended or AtkSpd
Multicolored: CritChance or Str/Int depending on your personal situation
Always prioritize hitting crit cap, technically we get 10% if you flash bang first, so you’ll need 87% if you rely on that, 97% is good to have though in fast paced situations.
"I wasn't blessed in hell" An Overview of Epic Weapons
SoonTM check back tomorrow
"This or This?" Epic Set Comparisons
Will create a TLDR of this data but for now here’s a direct link to my damage tests and the parameters I used to test. NOTE: THIS IS DATA FROM BEFORE REINFORCEMENT REWORK. TAKE THIS INFORMATION WITH A GRAIN OF SALT. Will eventually redo this.
Frequently Asked Questions:
Bowgun or Musket? PDPS or MDPS?
Again, one of those user preference things at the end of the day. Most people just run with what hell mode blesses them with.
Muskets favor a burst setting. It’s a playstyle that focuses heavily on your cubes/buster shot. Juggling is harder due to lower attackspeed, but not significantly so. Patk scales harder off muskets so muskets are highly favored for pdps. It should be noted that muskets provide more matk when scaling completely in stats than bowguns do, so it’s still favored for mdps burst setting.
Bowguns have a much higher attackspeed, with more shots in your x string. The fast atkspd lends itself well to doing long hitstun strings while weaving skill inbetween. Most mspits choose to run bowgun for the x string between skills.
"Wait but that didn’t answer my question about going pdps or mdps!"
Objectively speaking, magic teams in this game have a lot more synergy currently. Soul benders, witches, fnens etc provide a lot more support and are a lot more common in raid settings than pdps supports (which at this current point in the game are mostly fgraps and inquisitors), so a lot of mspit players choose to run magical. That isn’t to say physical isn’t viable at all, just something to keep in mind when trying to make/find team compositions.
A personal note is that the first real weapon I had was a savior revolver, I started speccing for a physical setting since then and have been too invested in min maxing pdps, which resulted in me being one of the few physical mspits in the server. It was merely a matter of what luck handed me. /shrugs
EDIT NOTE: Recently I have got my hands on a savior bowgun specced 100% superior +12 water enchant, +11 reinforced and compared it to savior musket 100% superior +12 water enchant, +11 reinforce both running mdps. Currently based off burst preference I choose to run musket mdps over bowgun because it frankly just hits harder and faster. Just a note and food for thought
I just hit 90 and I'm looking to gear, where do I start?
The simplest easiest thing to do would be to start running ancients and grab Gracia or Dusky. Both sets are pretty viable as far as legendary go. If you can, try to run Echon and start gearing in 90 legendaries. On the right side a really good set to get, but takes a while to farm, would be the 3pc bulky set from Anton. Otherwise the fish accessories from the Pandemonium dungeons that you buy with purification stones suffice fairly well. If you’re looking to raid, those sets are a good basic to get you in, but at the end of the day it’s up to the raid leader whether or not that provides enough dps for them.
Burst Bomb or Piercing Bullet?
On this note: Never use Elemental Bullet, the damage is downright trash.
When I tested both in training room, they gave the same amount percentage wise but the damage turned out superior on Burst for some reason, still testing this. Burst bomb does have more utility in terms of hitstun and AOE range though, so it’s a more preferred bullet. Would just say test it out yourself.
Which Overcharge Choice Should I go?
This kind of depends on your elemental damage. The neutral setting is preferred if you have some decent ele, if your ele is really low then you should probably use an elemental overcharge. Again I would say do a test in the training room with both settings and compare the damage output o u o 7 It should be noted that overcharge only adds inflict element on crossmore, napalm, bustershot, and danger close, everything else that doesn’t require overcharge does not take on element, you need an applied ele or cube contract for that.
I'm just looking for an OV set for an Alt
6pc Second Strike with 3pc Secret Commando gives you the giant memetastic Claymore explosion that’s great for grandine farming
Fire support is the set that gives you a giant x string explosion
Tips and Tricks; Anton/Luke coming eventually, been busy.
September Rebalance Patch
Silver Bullet (Common)
Maximum Level has been changed to 20.
Enemy Elemental Resistance Reduction has been fixed to 22.
Enemy Defense Reduction has been fixed to 10%.
Cooltime Reduction will no longer affect 1st and 2nd Awakening Actives.
Damage has been increased by 5%.
Damage has been increased by 17%.
Damage has been decreased by 4%.
Damage has been decreased by 14%.
G-61 Gravity Grenade
Damage has been decreased by 2%.
Damage has been decreased by 10%.
Damage has been decreased by 10%.
G-18C Freeze Grenade
Damage has been decreased by 12%.
Damage has been decreased by 2%.
Special Forces 'Black Roses’
Damage has been decreased by 11%.
Cooltime has been decreased from 150 to 145 seconds.
Damage has been decreased by 10%.
Performance in KDNF shows that 1A and 2A damage cut ~in half