Who has better holds/interrupt moves amongst the two?

Discussion in 'Lancer' started by Shirouzen, Aug 13, 2016.

  1. Shirouzen Monster of God

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    Just curious.
     
  2. Hova Chasing the wind

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    Pretty sure it's Duelist. His 1st Awakening and 2nd Awakening are both holds, and he's got more reason and more scenarios to use that move where he tosses a spear from the air that superholds than Vanguard does.
     
  3. boosted180sx Young blood

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  4. Shirouzen Monster of God

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    So air spear throw is a super hold? Any chron sets revolving around that?
     
  5. Chardo Fight for truth and tacos al pastor

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    nope, all your chron sets are pretty mediocre, barely any of them give cooldown reductions or damage enough to provide a good rotation, they are too spread on random skills, save perhaps for piercer set, and its honestly not strong enough.

    duelist is a class that relies on its entire moveset and combos to do damage, his holds are just tools for him to safely land his combos and nukes since he is free once he uses them, you are much better off treating him as a damage class and just going with gracia set.
     
  6. Valic I don't mind...

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    @Chardo has this covered. The Duelist's Rising Lancer is a super hold similar to that of neck snap but longer/stronger. His 2nd awakening is a room-wide super hold, and some skills can even juggle super armored enemies(such as ground seeker and Gonga). Most of the Duelist's utilities are vacuum related with swirling spear, meso cyclone, and one that acts similarly to the Glacial Master's ice crash by pushing mobs away. Duelist's overall made to juggle, stab at a distance, and keep enemies pinned down where they stand.
     

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