*Note: Guide has now been updated to our current cap Welcome to the Full Support Crusader's Guide to the Otherverse (OV) dungeons! This guide will show you what you can do in each of the OV dungeons as everyone's favorite party member, the FS sader. Table of Contents: Credits Goblin Kingdom Castle Nebulous Rangelus' Guerillas Void Rift Dark Side Castle of Bakal Credits Orichalkos TheWarrior FeelMyNen GreenGiant Ranko Goblin Kingdom Item Requirements: Oils, (Skytree Nuts and Bombs if you're the one who is bombing) First Room: Starting out in the first room, you can buff normally. Save your Fountain of Life until the next room. Use cure on anyone that has bleed. If you have skills like Apocalypse, spear, deflection wall, use them to help your party. Second Room: Now before going into the next room, find out who is feeding. If another person is feeding, make sure you cast Strike and Light of Divinity so that the person doesn't miss/gets interrupted by the goblins. If you're the one who's feeding, then you'll be the one to have Strike/LoD. Don't bother casting any other buffs, the party won't be power housing the room anyways. You can cast FoL on yourself and SoP on everyone else so that if an explosion occurs, then you can take some of the damage. With 85 cap, you'll have a lot more HP so you shouldn't even be close to death, but FoL is there to revive you in the event that you do lose all your HP. What I like to do is before the party moves into the next room, I cast Sign on myself (to make sure I have lots of defense and more HP) and FoL. This makes sure I have the full 2 minutes on me so I have more defense/HP should an explosion appear. Once in the room, I cast Sign on Players 1, 2, and 3. The party members will usually have Sign on them from the room before but there's a risk of the buff fading out while feeding is still going on. This way, you renew the 2 minute duration on Sign, making sure all party members do not take the full damage of the explosion. If you notice that the machine might not be fed in time, you can use Healing Wind to block out one explosion. Once you see goblins with shields or goblins running around like crazy, you can start to buff everyone with Divine Invocation, Strike, Wisdom, etc. You can also cast FoL on another party member. Now if you're feeding, make use of your regular xx attack to push the goblins back a bit and then use smasher. Deflection wall and spear are great skills to use. Sometimes a grab doesn't connect so I quickly use deflection wall -> spear and it should be able to grab a goblin into the machine. Deflection wall and spear are also great against the goblins that run around like crazy. Now since you're feeding, you'll be focusing on putting goblins into the machine, so just rebuff everyone once the machine is destroyed. Third Room: Usually my party will have someone using a cube right away to trigger the anti-cube of Olli (Which has a 10 second cooldown, so remember that!), but you'll want to cast LoD on your biggest attacker or caster just in case of the spear attacks. You'll want to help your party out in bringing the goblins from the trees down, so use whatever you can to bring them down like Deflection Wall, Spear of Victory, Hammer, or just plain Jump Attacking. The goblins in the trees can summon out creatures and trust me, you don't want that because it's just annoying to deal with. Just continuously attack the tree goblins and any of their green bags until they fall to the ground. Olli has another move where spear cages will fall down if an EX skill is used, as EX skills now count as Awakening moves. In other words, be careful with Pressure Wall if you have it because you'll stun everyone, EVEN IF Olli was grabbed. If you have Spear of Victory, you can help in holding Olli down. If Olli is grabbed and you see a Green Circle under him, which indicates a shockwave coming, you can use Healing Wind so your party members don't get knocked back. However, if you know that his anti-cube activated a few seconds before this, then you can cast Healing Wind no problem. You'll most likely be able to cast FoL again, so make sure you do so on the next player. Fourth Room: This room isn't too bad actually. The important part is to kill the mage because the Aukusos can hurt. Just help like you would always do in a party, shield, heal, and make things easier. But to make it easier, group all the monsters up, most group to the right side of the room. Grouped monsters = faster killing = efficiency. Now by this point, you should have at least 2 people with FoL. Hopefully, you can get a third FoL up for the next room so that should something happen, everyone else can live and only you will use a token. Fifth Room: Make sure you stock up on oils. If you're not the person who is bombing, just throw the oils and stand on the machine. Once the skytree nut knocks you down, use Quick Rebound and you're done. If you have a nen in the party, you can simply let the nen shield the explosion instead of using QR. If you are the person who is bombing, make sure to also stock up on Skytree Nuts and Bombs. Run to the right side of the machine. After throwing three oils down, throw a skytree nut and then a bomb in that order. Afterwards, quickly grab a goblin with smasher to avoid the explosion damage. Or if you really wanted to, you can try and use Phoenix Hammer. Phoenix Hammer has invincibility frames after you smash the weapon down, so if you can time it correctly, you can just do that instead of trying to grab a goblin with smasher. It's somewhat risky and can be messed up if there's any lag/delays involved, though the same could also be said even if you weren't bombing. IMPORTANT: Don't cast LoD on any of your party members. This makes it so that the skytree nut can't knock them back. If you accidentally cast LoD but you're standing on the machine, don't press anything. Just let the skytree nut hit you. If you AREN'T standing on the machine and nowhere close to the skytree nut, just cast it on yourself so that you're not wasting one of your party member's FoL. How to use Phoenix Hammer: You'll throw your oils and get yourself ready to throw your skytree nuts and bombs. After you throw the skytree nut, you throw the bomb. Now as soon as you see the bomb is on the ground, USE PHOENIX HAMMER. If you're not used to it, you can hotkey Phoenix Hammer. After a while, you can probably just use the command. Now it's best to use FoL on the person who is bombing in case a mistake happens. This means that if it's you who is bombing, you'll want to put FoL on yourself. Boss Room: Buff everyone before the entering. Buff up LoD on your main attacker. If you have Apoc, personally I would wait until the carriage is destroyed so that the goblin himself appears. However, if your party can repeatedly kill the boss while in machine form, then Apoc works there for faster killing. Remember, if you're using Apoc when Golgo is out of his machine, wait until he's grabbed. Otherwise, you'll waste your Apoc because he'll jump and rain down lightning strikes on the whole room. Healing Wind is pretty good for protecting all of your party members from Golgo's charge attack. If your party is holding Golgo to one side and you feel as though they might be running out, use spear to hold down Golgo even further. If Golgo is in his healing dance, don't use deflection wall/pressure wall if your party member decides to kill him while he's in his dance. If the torches appear, you should be the one to destroy them with anything you got, Lucky Straight Punch, xxxx, Blades of Purity, Deflection Wall, Crashing Cross, whatever. You're not a damage dealer anyways. This way, your party won't have to waste the time to destroy the torches and focus on killing the boss instead. Other than that, that's pretty much it for Goblin Kingdom besides healing your party and buffing them up. You could use some Spear of Victory to hold the boss in place if you wanted to but it's not necessary.