(Not sure if this is the right forum or not, gonna try it for now) I've been experimenting with my skill build for my witch (Just hit level 30), and would like some input. Things I've noticed so far, though I might be wrong on some of them: Aerial Lantern Firebomb: Useless, as Witches have much better ways to deal midair damage. Elemental Burn: It was nice at level 1, but actually seems to get less useful with each level put into it, as the duration each of the glyphs lasts for goes down, making it harder and harder to keep the Int Buff up for any real amount of time. Ancient Library: Amazing to the point of being nearly essential. MP restoration, hefty INT buff, and subclass-specific ability to simultaneously cast on yourself and an ally of your choice. Befriend <Familiar> skills: No real reason not to have these maxed out. Only 10 SP per level, and provide various boosts to a wide variety of skills. Disenchant: Not been able to tell how good it is. It sounds nice, and gets shortened cooldown from Befriend Jack'o'lantern, but almost nothing at the point in the game I am actually has buffs to remove. Black Manteau and Devolution Flyswatter: Really essential utility skills. One has temporary invincibility, blind chance, and hefty damage over a wide area while also bunching up enemies for easier attack, while the other has slightly less hefty damage (with a bonus against blinded enemies), wide hit area, and summons usually-friendly monsters on kill. Enhanced Magic Missile: Another really important utility skill. Hits multiple enemies for solid damage. Longer cooldown than the pre-subclass spells, but a lot more useful overall. Magic Missile: Don't use at all since class change. Not sure if that's a failure on my part, or just having better alternatives. Keep it in my hotkeys just in case. Lantern Firebomb, Frost Head, The Pluto, Florae Circle: When I've used them, it's mostly been to keep up Elemental Burn or to hit from a distance when I can't risk getting in close. Seem a lot less useful than they were pre-class-change. Dust buffs: Really, really nice. Improved damage, switches over to the type that Witch does more of anyway (and can be further influenced by buffs like Elemental Burn and Ancient Library), status effects... been considering whether I should keep trying to keep both maxed, or go all-in on one or the other. Freeze is a more useful status effect, but Death Dust is a better in other regards. Magic Festival: Meh. The effects are nice, but the 20-second duration leaves me using it a lot less than I might. Should probably use it more. Lollipop: Very nice. I try to keep it up when I can so I get better results out of spells with a failure/success rate. Cheeky Doll Shururu/Jackyl: Shururu was already great, and Jackyl makes her even better, with movement, massive explosive damage, and the ability to overcome some of her limitations with enough levels in it. Downside is the fail chance, which can have ugly results. Hired Summon: Hodor: Blech. Not put any points into and only occasionally actually use. It's not terrible, but I have better places to be putting my SP as Witch. Mana Shield: Nice. I probably don't have it as high-level as I should, but damage reduction is very handy for a pretty squishy class. Phase Shift: I put a level in it because it can be handy for getting out of ugly situations, but summoners get a lot more out of it. EDIT: Fixed a skill name spelling error I keep making.