(Copy from my post on the sub, but nobody on reddit seems to give a shit about PvP) The balance changes for Exorcist are horrible for PvP. You can't use Red Phoenix Amulet in neutral without a chakra on anymore, and Red Phoenix was a huge part of your neutral game to help zone people, especially if you lean towards magic in your hybrid build. Typically, you wanted to use your chakras during combos to maximize damage rather than just blowing them during neutral. Obviously, this change was made with the new permanent chakras in mind, but they aren't permanent in PvP, so it's just a straight up nerf to Exo neutral unless you run double chakra and even then, you'll likely have to blow one chakra before you want to. Piercing Darkness being instant full charge is good in theory, except for the fact that there were combos that relied on using an uncharged PD to help relaunch and buff and also reposition the enemy to be further in front, so other combos work properly (GWL xx Holy Amulet xx Rising Emblem xx uncharged PD xx buffs xx GWL). These combos no longer work with the new fully charged one unless you turn around, but then you lose the re-positioning aspect of it because they end up almost behind you, which completely screws up any kind of corner carry you're trying to do. PD's increased zoning potential doesn't make up for losing Red Phoenix either, since RPA set up traps/combos, whereas PD just pushes them away as a keepaway tool. Black Tortoise not automatically grabbing is great in PvE where you want to pick a target, but it is absolutely awful for PvP where there's only one person anyway. Now you have to make the dog do it manually, so a lot of setups that required you to hit the enemy while the dog grabs are incredibly awkward or impossible to do now. Plus, a lot of people have BT on a command, so that means you have to awkwardly do the command twice. You can't even do it right away because you have to wait for the dog to spawn before it'll accept a second command. The new Star in the Sky is awesome in PvE, and absolutely fucking garbage in PvP. Enemies land so fast from it now, that you get literally almost no time for follow-up (even if you use Up variation), so it's no longer useful as a combo starter unless you're right up against the corner, and even then, you'll only likely have time for an OTG setup instead of another juggle. Basically, they made a bunch of skill changes that are good QoL buffs for PvE, but completely and utterly screw up everything in PvP. It's like they didn't bother to stop and think about how they would affect PvP at all. These are like catastrophically bad changes. We're not talking a slight change in playstyle here. We're talking entire setups, starters and combos ruined + damage output drastically lowered with almost nothing gained. To re-cap Dog combos will now do significantly reduced damage and are much much harder to set up due to the manual grab (can't be inputted until after the dog spawns and not while doing anything else, killing a lot of existing setups and forcing you to find less optimal new ones), neutral is weaker due to lack of RPA unless you run double chakra, and starting combos is harder since warp grab into SitS no longer sets up juggles/dog grabs. Warp grab xx SitS was pretty much their only reliable, non-telegraphed/easily SA counterable combo starter besides rising emblem if the enemy was below you. Exos were considered solid mid tier by the Koreans before, but I can't see them being anything besides low tier after this. There aren't that many Exos in PvP either, so I'm afraid that the community will basically just shrug and go, "Oh well. I don't really care anyway", and this'll never get changed.