Test Server: May 30th Update

Discussion in 'Korea' started by Jay, May 31, 2017.

  1. Jay 테미

    Posts:
    1,112
    • Memorize and Showtime's Skill Charge Time reduction effect applying to skill activation time has been fixed.
    Memorize
    • Charge Time reduction effect has been changed to affect all Elementalist skills past class advancement and the value has been set to 20% regardless of the skill level.
    Thunder Strike (New Level 35 Passive)
    • Increases Lightning Strike's Damage and Cooltime.
    • Elemental Potential's gathering effect will no longer apply to Lightning Strike when this skill is acquired.

    Charge Crash
    • Hitstun has been increased.
    • Pushing Distance has been increased.
    Liberate - Buckshot
    • Attack Damage has been decreased by 15%.
    Hidden Stinger
    • Hit Recovery reduction value has been changed from -250% to -20%.
    • Lifting Strength has been decreased.
    Junk Spin
    • If stunned enemy leaves the Attack Range of Junk Spin, the enemy will no longer be stunned when Junk Spin ends.
    Deadly Blood
    • Attack Damage has been decreased by 20%.
    Leap
    • Cooltime has been increased from 24 to 30 seconds at Level 10.
    Basic Attack
    • Attack Damage has been increased by 10%.
    Windmill Spear
    • Attack Damage has been increased by 10%.
    Grand Shatter
    • Attack Damage has been increased by 10%.
    Blizzard Storm
    • Activation time has been decreased from 0.6 to 0.5 seconds.
    • Freeze Chance has been increased from 90% to 100%.
    Summoner's Train
    • Duration has been fixed to 60 seconds.
    Wait!
    • Skill has been allowed to be used.
    Spirit Sacrifice
    • Attack Damage has been increased by 10%.
    • Cooltime has been decreased from 20 to 15 seconds.
    • Holding down the Skill Key will teleport the Lesser Spirit to the Summoner and explode.
    • Cooltime of Lesser Spirits will be lowered to 8 seconds when this skill is acquired.
    • Duration of Lesser Spirits will be lowered by 45% when this skill is acquired.
    • Contract Summon Count Limit has been changed from 2 to 1.
    Concentrated Mana Shield
    • Additional Physical Damage Absorption has been decreased from 5% to 0%.
    • Additional Magical Damage Absorption has been increased from 3% to 5%.
    Painful Rapture
    • HP Consumption has been decreased by 80%.
    • MP Recovery has been increased by 35%.
    Giant Weapon Mastery
    • Accuracy Bonus value has been set to 1%.
    Passion Chakra
    • Accuracy Bonus value has been set to 1%.
    Piercing the Darkness
    • Delay before the attack has been increased.
    • Cooltime has been increased from 6 to 8 seconds.
    Natural Restraint
    • Super Armor has been removed.
    Impregnable Defense
    • Maximum Defense Time has been decreased from 4 to 3 seconds.
    • Y-axis Moving Speed has been decreased.
    Rising Lance
    • Attack Damage has been decreased by 10%.
    • Hold Duration has been decreased from 1.5 to 1.2 seconds.
    Sky Piercer
    • Attack Damage has been decreased by 10%.
     
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    Last edited: May 31, 2017
  2. Dowiet

    Posts:
    4,302
    IGN:
    DowChaos
    Guild:
    Kinetic
    Server:
    Cain
    ooo those are some op changes to summoner
     
  3. Zorc James One Skill, one kill

    Posts:
    317
    IGN:
    Mazurn, Kyaho
    Guild:
    NewWorld (Mazurn)
    Server:
    Cain
    not to be any sort of rude, Jay, but you wrote weapon master twice instead of weapon master and dark templar
     

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