Test Server: June 13th Update

Discussion in 'Korea' started by Jay, Jun 13, 2017.

  1. Jay 테미

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    Quick Punto
    • Damage increment per Level has been decreased.
      • Level 1: Basic Attack Damage has been increased by 42%.
      • Level 1: Tip Attack Damage has been increased by 61%.
      • Level 45: Basic Attack Damage has been increased by 5%.
      • Level 45: Tip Attack Damage has been increased by 20%.
    Hook and Throw
    • Damage increment per Level has been decreased.
      • Level 1: Throw Attack Damage has been increased by 342%.
      • Level 1: Wall/Ground Attack Damage has been increased by 194%.
      • Level 43: Throw Attack Damage has been increased by 228%.
      • Level 43: Wall/Ground Attack Damage has been increased by 119%.
    Paratrooper
    • Damage increment per Level has been decreased.
      • Level 1: Basic Attack Damage has been increased by 49%.
      • Level 45: Basic Attack Damage has been increased by 11%.
    Surround Break
    • Damage has been increased by 41%.
    Side Slash
    • Damage has been increased by 14%.
    Ankle Cut
    • Damage has been increased by 17%.
    Inferno Charge
    • Damage has been increased by 14%.
    Brandish
    • Damage has been increased by 25%.
    Impact Smash
    • Damage has been increased by 17%.
    Crescent Slash
    • Damage has been increased by 11%.
    Behead
    • Damage has been increased by 21%.
    Dread Bore
    • Damage has been increased by 12%.
    Blade Storm
    • Damage has been increased by 15%.
    Devastate
    • Damage has been increased by 18%.
    Earthshatter
    • Damage has been increased by 14%.
    Lunge Strike
    • Damage has been increased by 9%.
    Doom Glaive
    • Slash Damage has been increased by 14%.
    • Shockwave Damage has been increased by 11%.
    Deadly Massacre
    • Damage has been increased by 14%.
    Burst Slash
    • Damage has been increased by 14%.
    Demonic Inferno
    • Damage has been increased by 5%.
    • Moving Distance and Enemy Pushing Distance has been decreased.
    Chronicle
    • Green Dimension Aura: Critical Damage bonus has been added to Demonic Unleash
      • 2% for weapon and 1% for rest of equipment.
    Long Lance Mastery
    • Master Level has been changed from 30 to 20.
    • Maximum Level has been changed from 40 to 30.
    • Skill Value has been adjusted.
    • Cooltime reduction bonus has been set to 13%.
    • Cooltime reduction will no longer apply to Aura Javelin and Lethal Flurry.
    Swirling Spear
    • Damage has been increased by 11%.
    Ground Seeker
    • Damage has been increased by 13%.
    Double Punto
    • 1st Tip Damage has been increased by 5%.
    • 2nd Tip Damage has been increased by 5%.
    Axial Vortex
    • Hitcount has been increased from 9 to 11.
    • Arrow Keys will no longer increase Hitcount.
    Chain Wave Lance
    • Piercing Damage has been increased by 16%.
    • Non-Piercing Damage has been increased by 11%.
    Sky Piercer
    • Damage has been increased by 19%.
    Mesocyclone
    • Damage has been increased by 15%.
    Aura Javelin
    • Damage has been increased by 21%.
    Crescent Strike
    • Damage has been increased by 16%.
    Quadruple Drive
    • Basic Damage has been increased by 11%.
    • 3rd/4th Tip Damage has been increased by 25%.
    Mist Flare
    • Damage has been increased by 20%.
    Lethal Flurry
    • Damage has been increased by 28%.
    Chronicle
    • Green Dimensional Aura for Aura Lance has been added.
      • Aura Lance Effect: Additional Damage bonus
        • 2% for weapon and 1% for rest of equipment.
    Ice Lance
    • Damage has been increased by 14%.
    Windmill Spear
    • Damage has been decreased by 15%.
    Broken Arrow
    • Damage has been increased by 11%.
    Ice Hammer
    • Damage has been increased by 11%.
    Ice Trap
    • Total Damage has been increased by 13%.
    Blizzard Storm
    • Storm Multi-Hit Damage has been increased by 19%.
    • Explosion Damage has been increased by 18%.
    Ice Orb
    • Thorn Damage has been increased by 11%.
    • Explosion Damage has been increased by 8%.
    Ice Field
    • Damage has been increased by 6%.
    • Mist can now freeze enemies if Ice Body is active.
    • Close-Range Attack has been reworked.
    Shard Magnum
    • Shockwave Damage has been increased by 10%.
    Over Freeze: Extension
    • Damage has been increased by 29%.
    Insight
    • SP Cost has been decreased from 30 to 20.
    Resonance
    • SP Cost has been decreased from 35 to 30.
    • Skill has been changed from ON/OFF Skill to Buff Skill.
    • Increases Skill Damage (25% at Master Level and increases by 2% per Level).
    Path of Frost
    • Water Resistance reduction bonus has been removed.
    • Water Damage bonus has been added (70 at Master Level and increases by 4 per Level).
    Ice Chain
    • Overall Skill Speed has been increased.
      • Overall Damage has been adjusted and Damage reduction tooltip from Level 6/9 Bonus has been removed.
    • Small Ice Ring Hitcount has been decreased from 10 to 5.
    • Default Number of Ice Ring has been decreased to 5.
      • Level 3 Bonus will increase the Number of Ice Ring to 7.
      • Number of Ice Ring will no longer increase past Level 3 Bonus.
    • Large Ice Ring Multi-Hit Interval reduction from Level 9 bonus has been set to 0.05 seconds.
    • Skill Level, Damage, and Elemental Damage information has been changed to Real-Time. (Applied to Live Server)
    Judecca the Eternal
    • Skill Level, Damage, and Elemental Damage information has been changed to Real-Time. (Applied to Live Server)
    Chronicle
    • Ice Vine
      • 3 Set
        • Resonance +8 Water Damage → +5% Additional Skill Damage
      • 6 Set
        • Resonance +5% Additional Skill Damage has been added.
    • Green Dimensional Aura: Resonance effect has been changed from Water Resistance reduction to Additional Skill Damage bonus.
      • 2% for weapon and 1% for rest of equipment.
    Mountainous Wheel
    • Damage Type can be changed to Independent Damage after Vim and Vigor is acquired.
    Gore Cross
    • Damage Type can be changed to Independent Damage after Vim and Vigor is acquired.
    Vim and Vigor
    • New feature has been added for Post-Subclass Skills, Mountainous Wheel and Gore Cross to cause Bleeding to enemies.
    Frenzy
    • Skill has been changed to ON/OFF Skill.
      • Frenzy will be activated automatically at the beginning of the dungeon if Frenzy is turned ON.
    • Frenzy will not deactivate when the player's HP drops to 1.
    • Damage bonus from cancelling Basic Attack has been removed.
    • Following Attacks will change to Independent Damage when Frenzy is activated.
      • Frenzy Basic Attack
      • Dash Attack
      • Jump Attack
      • Aerial Chain Slash
    Bloody Cross
    • Skill Damage bonus will now apply at all times.
      • Skill Damage bonus from phase has been removed.
    • Attacking Speed and Moving Speed bonus has been added.
      • Phase will only increase Attacking Speed, Moving Speed and Evasion.
    Diehard
    • Master Level has been changed from 20 to 10.
    • Maximum Level has been changed from 30 to 20.
    • Skill Value has been adjusted.
    • HP Recovery value has been changed to percentage.
    Diehard Upgrade
    • Strength bonus has been removed.
    Bloodlust
    • Damage has been increased by 17%.
    • Strength bonus has been removed.
    Bloodlust Upgrade
    • Strength bonus has been removed.
    Derange
    • Master Level has been changed from 20 to 10.
    • Maximum Level has been changed from 30 to 20.
    • Skill Value has been adjusted.
    • Strength bonus has been decreased.
    • Skill Damage bonus has been increased.
    • Strength bonus from taking hit has been removed.
    • Defense reduction has been decreased from 20% to 10%.
    Raging Fury
    • Damage has been increased by 38%.
    • Post-Delay has been decreased by 30%.
    • Amount of hit has been set to 8 regardless of the center of the circle.
    • If the shockwave land against downed enemies, the downtime will be increased.
    Thirst
    • Master Level has been changed from 20 to 10.
    • Maximum Level has been changed from 30 to 20.
    • Skill Value has been adjusted.
    Bloody Twister
    • Damage has been increased by 22%.
    • SP Cost has been decreased from 50 to 40.
    • Change in damage output due to the amount of enemies grabbed has been removed.
      • Always do maximum damage output from now on.
    • Finisher Distance has been changed.
    • Hold will be applied if the Finisher lands successfully.
    Blood Sword
    • Damage has been increased by 13%.
    • Explosion Range bonus from Bloody Cross Phase has been removed.
      • Default Explosion Range has been increased.
    • Multi-Hit Process from Thrust has been removed.
    • Sword Disappearance effect has been added for when the sword explodes.
    Outrage Break
    • Damage has been increased by 12%.
    • Downward Strike and Debris Attack Range has been changed to be the same as each other.
    Extreme Overkill
    • Activation Time after slamming the sword and before the explosion has been decreased by 50%.
    Blood Memory
    • Stack has been decreased from 3 to 1.
    • Skill Value has been adjusted.
    Blood Ruin
    • Damage has been increased by 33%.
    Burst Fury
    • Damage has been increased by 17%.
    Blood Boom
    • Damage has been increased by 23%.
    • Y-axis Attack Range has been increased by 50%.
    Blood Incarnate
    • Skill Damage bonus per Bleeding enemies has been removed.
    • Skill Damage bonus has been added.
    Bloody Rose
    • Blood Absorption will now damage enemies.
    Bloody Riven
    • Damage has been increased by 29%.
    • Assault Maximum Multi-Hit has been decreased from 5 to 2.
    • Damage Value has been adjusted.
    Chronicle
    • Green Dimensional Aura: Bloodlust effect has been changed to Damage bonus and Cooltime reduction bonus.
     
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    Last edited: Jun 16, 2017
  2. Ark From Pain, Awakening.

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    1,722
    Neople buffing Duelist without touching Vital Strike and its positioning at all bothers me, but I'm happy to have buffs nonetheless.

    Very happy with Glacial buffs however, excited to try them out. RIP Ice Chain swapping though heh.
     
  3. Masturbator Kamen Rider

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    god bless that demonic inferno buff

    i'll miss killing ppl in smoke tho
     
    Last edited: Jun 13, 2017
  4. SillyCow Cat Pig Cow Man

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    On the other hand, a lot of Duelist players complain that Vital Strike is basically their only source of big damage, so it's nice to see they're buffing everything else.

    Also, great to see Glacial Masters now have a real buff and Chron swap set now. :ok_hand:
     
  5. Serkia

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    I finally won't be a potato sync!
     
  6. On the one hand: SP reductions across the board is always nice to see, especially on zerk who has 5 different buffs and passives.

    On the other hand:
    6-set chrons and green tainted swap. Why Neople. :notlikethis:
     
  7. underverse24

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    omg I hope Neople doesn't make it into a norm for all the classes, its already messy and difficult to fit 6p of swap set on some classes properly.
     
  8. petite_cat

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    16
    Oh boy, time to farm get 3 more pieces of Ice Vine for my GM and wait like a year for changes to come :V
     
    Last edited: Jun 14, 2017
  9. Cyrus99

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    I'm not sure where else to ask this, but does anyone know when summer DnF festival is? I've tried searching but haven't found anything :\
     
  10. Arrol

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    422
    It should be later this month.
     
  11. Jesus just remove the tip damage portions and make that the base value but overall good buffs though.
     
  12. YanDaMan263 lol @ u

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    Let's add more tedious swapping as a mean to buff classes through green tainted chronicles, especially classes who have 6pc chron set swaps already and cant spare much slots to do so. Genius~!
     
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  13. Arrol

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    And here I thought they wanted to reduce swapping.
     
  14. Rain Senpai!!!!11

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    +1 earring swap when
     
  15. Necrofancy Blame Blob™

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    They want to reduce swapping in the middle of skills for bonuses of two equipment effects at once. This is consistent with Ice Chain, Guillotine, and Elementalist as a whole. There's some glaring outliers, like Kunoichi with afterimage damage modifiers and Creator with tree, but they are fairly consistently removing common mid-skill swaps as they give class balances.

    On the other hand, it's hard to say they're interested in removing buff swaps, since:
    1. All new classes have come out with a swappable buff
    2. Swappable damage buffs have been added to classes that originally didn't have them (e.g. Grapplers, Soul Bender, Dark Templar, and Battle Saders).
     
  16. Dice Dragon Top Kekrator

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    And honestly I feel like its only a matter of time before they go out of their way to fix the live swaps on everything, I fucking hate tree swap, its a pain in the butt. Would like them to remove all live swaps cause they unlike buff swapping which are a minor part of the game in terms of time you have to spend to do them now, Live swapping can make or break a class more so then even buff swapping.
     
  17. AliasZ

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    They keep buff swaps and especially tainted swaps around to give value to plats and skill titles
     
  18. Necrofancy Blame Blob™

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    ^

    They are infinitely more likely to remove the literal gear swap (as in, secondary equipment system for buff effects to apply) then they are to remove a huge revenue source in plats/rares/skill titles that go into buff swaps.
     

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