My main gripe about dragon knight, which is similar to some kdnf users' sentiments, is that her skills lack a cohesive theme and/or visual impact. We got rocket punch, and transforming into big sword just to slash once, a double uppercut, a spinning dash followed by a kick, and a downgraded version of vanguard's smash that will pretty much see no use, just to name a few. What do any of these have to do with using the powers of dragons? Nothing, really. Overall, especially in terms of visual cohesiveness, the class as a whole feels like a rushed job. I feel like the least they could have done would be to have these skills' effects at least have dragon-like visuals. For example, the rocket punch skill (seriously, this skill is so dumb) could have been Astra (the dragon pet) lunging forward and returning, pulling enemies with it; something similar to what FMage's basic Pluto skill looks like, but with the dragon. If the ratio between dragon and human skills was a problem, we can even make it an energy blast in the shape of a dragon. Honestly, we can make the case that "these classes aren't complete, they don't have 2nd awakenings yet", but unless Neople goes back and addresses pre-awaken skills, just tacking on 3 extra active skills won't change how un-dragon-like most of the DRAGON Knight's kit is. After all, about half or more of a dungeon run is using pre-50 skills to clear rooms while the big guns are cooling down. Overall, both knight subs feel like a rushed job. I wish Neople would just admit that it was not properly able to meet the deadline they hyped users up with, and delay their release for a few months to properly work on a polished product. Part of this may be me getting my hopes up too high for over three years about this class, but it feels disappointingly underwhelming for me. Neople has put itself in a no-win situation on the long run if they keep going this way as well; if lancer subs turn out to be very well done and visually and conceptually appealing, I (and probably many others) will assume it pushed aside knight to dedicate resources to lancer instead, meaning it set aside a class that has been announced and should have been in the works for three years for something that has probably been in planning for less than one. Otherwise, if lancer subs come out as shoddy as paladin and dragon knights, people will not be happy that Neople is not putting too much effort into these new contents. It's likely though that lancers will look much more polished than knights; director Yoon mentioned in the past that lancers were a favorite class of his (this is also why they were released before knight subs apparently). That's my half-rant take on Dragon Knight, a subclass I've been very excited for since the beginning. I can only imagine how disappointed some Paladin users might be. I really hope Neople makes some adjustments with their 2nd awakening release.