Test Server: Elementalist and Summoner Rework (Update: May 19th)

Discussion in 'Korea' started by Jay, May 16, 2017.

  1. Jay 테미

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    • Party Search feature has been added to Otherverse channels.
      • You can send party invitations or join parties in other Otherverse channels.
      • `My channel only` feature has been added to Party Search.
      • `Open party only` feature has been added to Party Search.
    • Physical/Magical Attack has been adjusted for the following weapons due to the change in Reinforcement.
      • Dagger: Physical Attack increased.
      • Chakra: Physical/Magical Attack increased.

    • Skill Level, Attack Damage and Elemental Damage of Elementalist Active Skills has been changed to Real-Time.
    Lantern Firebomb
    • Skill Effect has been reworked.
    • Pumpkin Size has been set to Max Level standard.
    • Attack Damage has been set to maximum damage output regardless of charging.
    Florae Circle
    • Skill Effect has been reworked.
    • Florae Circle Rotation Speed has been increased by 30%.
    • Florae Circle Duration has been set to Max Level standard (5~8 seconds).
    • Florae Circle Size has been set to Max Level standard.
    • Attack Damage has been set to maximum damage output regardless of charging.
    Frost Head
    • Attack Damage increment per Level has been decreased and Attack Damage has been adjusted.
      • Attack Damage increased by 23% at Level 1
      • Same Attack Damage as before at Level 41
    • Magical Attack and Independent Attack proportions has been adjusted.
    • Skill Effect has been reworked.
    • Frost Head Size has been set to Max Level standard.
    • Attack Damage has been set to maximum damage output regardless of charging.
    The Pluto
    • Attack Damage increment per Level has been decreased and Attack Damage has been adjusted.
      • Attack Damage increased by 23% at Level 1
      • Same Attack Damage as before at Level 41
    • Magical Attack and Independent Attack proportions has been adjusted.
    • Skill Effect has been reworked.
    • Pluto Size has been set to Max Level standard.
    • Attack Damage has been set to maximum damage output regardless of charging.
    Elementalist Cloth Armor Mastery
    • Casting Speed bonus has been decreased from 50% to 30%.
    Memorize
    • Casting Speed bonus has been increased from 25% to 45%.
    Mobile Cast
    • Amplified taken damage has been decreased from 25% to 10%.
    Fire Pillar
    • Skill Effect has been reworked.
    • Attack Range has been set to Max Level standard.
    The Void
    • Void Size has been set to Max Level standard.
    • Attack Damage has been set to maximum damage output regardless of charging.
    • The ability to gather enemies has been removed.
    • The chance of King Void appearing has been removed.
    Sun Burst
    • Sun Burst Size has been set to Max Level standard.
    Ice Walls
    • Attack Damage has been increased by 6%/
    • The ability to eliminate Ice Walls by pressing the Skill Key again has been added.
    Elemental Mastery
    • Elemental Mastery: Fire, Water, Light and Shadow has been combined into one skill.
    • SP Cost has been increased from 10 to 20.
    • Attack bonus per Level has been decreased from 4% to 2%.
    • Master and Max Level is same as before.
    Lightning Strike
    • Skill Effect has been reworked.
    • Attack Damage has been set to maximum damage output regardless of charging.
    Arctic Burst
    • Skill Effect has been reworked.
    • Attack Damage has been set to maximum damage output regardless of charging.
    Black Hole
    • Attack Damage has been increased by 5%
    • Skill Effect has been reworked.
    • Multi-Hit count has been decreased from 17 to 15.
    • Attack Damage has been set to maximum damage output regardless of charging.
    • Duration has been set to 7.2 seconds.
    • The ability to detonate Black Hole by pressing the Skill Key again has been added.
    Halloween Buster
    • Skill Acquirement Level has been increased from 35 to 45.
    • SP Cost has been increased from 40 to 60.
    • Cooltime has been increased from 15 to 45 seconds.
    • Clear Cube Fragment consumption has been increased from 1 to 2.
    • Skill Effect has been reworked.
    • Attack Damage has been adjusted due to the change in Skill Acquirement Level.
    • Attack Damage has been set to maximum damage output regardless of charging.
    Astral Storm
    • Attack Damage has been set to 15%.
    • Initial Crystal has been changed to drop in front of the character.
    • The ability to activate the final Crystals by pressing the Jump Key has been added.
    • Increase in Cooltime depending on Weapon Type not taking effect has been fixed.
    • Showtime's Cooltime reduction will no longer apply.
    Elemental Curtain (New Level 60 Active)
    • Replaces `Shining Ice Fence`.
    • Create a magic pentacle of elemental light in front of the Elementalist to damage (Multi-Hit) any enemies that touches it.
    • Elemental light will eventually crystallize and shatter to damage any nearby enemies.
    Elemental Quake (New Level 70 Active)
    • Replaces `Flame Void Volcano`
    • Create a magic pentacle in front of the Elementalist to split the earth with powerful earthquake.
    • Any enemies within the earthquake range will be put into a `Hold` while damaging them at a regular interval and finished with a powerful explosion from the ground.
    • Elementalist may not cast other skills or move while Elemental Quake is activate.
    Elemental Potential
    • Change `Lightning Strike`, `Arctic Burst`, `Black Hole`, and `Halloween Buster` specific Elemental Damage type to All Elemental Damage types.
    • Change Skill Effects of `Lightning Strike`, `Arctic Burst`, `Black Hole`, and `Halloween Buster`.
    • Mini-Halloween Buster feature has been removed.
    • Increase Halloween Buster Size feature has been added.
    • Decrease Arctic Burst Attack Range feature has been removed.
    • Increase Black Hole Duration feature has been removed.
    • Halloween Buster and Black Hole Attack Damage increment has been adjusted (30% at Level 6).
    Transcendence Rune
    • SP Cost has been decreased from 80 to 0.
    • Master Level has been changed from 10 to 1.
    • Max Level has been changed from 20 to 11.
    • Skill Effects has been adjusted due to the change in Master Level.
    • Rune Activation Process has been changed.
      • Initiation Activation - Stage 1
      • Rune Activation - Stage 2
    • Stage 1 (Intelligence and Skill Damage Bonus for Elemental Burn will always be active and additional bonus will be applied by the amount of activated transcendence runes.
      • Elemental Burn: Increase Rune Duration and Increase Intelligence Bonus
      • Elemental Focus: Increase Elemental Resistance Reduction
      • Showtime: Improved Effects
    • Stage 2 (Same as before)
      • Automatic Showtime Activation
    Transcendence Crystal (New Level 75 Active)
    • Create a magic pentacle in front of the Elementalist to generate Transcendence Crystals.
    • Crystals will gradually get bigger and explode when it reaches the maximum size to hurt nearby enemies with a powerful Magical Damage.
    • Magic Pentacle Range and Crystal Size can be increased by charging the skill to increase the overall Attack Range.
    The Gate
    • Attack Damage has been increased by 19%
    Sesto Elemento
    • Attack Damage has been increased by 20%
    • Skill Effect has been changed.
    • Sesto Elemento can now be applied by Mobile Cast (No Invincibility during Mobile Cast).
    • Sesto Elemento activation point has been changed from the center of the map to the front of the Elementalist.
    • Attack Damage has been set to maximum damage output regardless of charging.
    • Gathering Speed can be increased by charging.
    • Increase in Cooltime depending on Weapon Type not taking effect has been fixed.
    • Showtime's Cooltime reduction will no longer apply.
    Elemental Amplifier
    • 6 Set
      • Elemental Mastery: Fire, Water, Light, Shadow +40% Damage Boost → Elemental Mastery +40% Damage Boost
    • 9 Set
      • Shining Ice Fence +30% Explosion Size and +10% Attack Damage → Elemental Curtain +30% Pentacle Range and +10% Attack Damage
      • Flame Void Volcano +40% Size and +10% Attack Damage → Elemental Quake +40% Range and +10% Attack Damage
    Bright Ice Crystal
    • 9 Set
      • Shining Ice Fence -50% Cooltime, +20% AttackDamage, -50% Post-Delay and +50% MP Consumption → Elemental Curtain -50% Cooltime, +20% Attack Damage, and +50% MP Consumption
    Dark Flame Buster
    • 9 Set
      • Flame Void Volcano -50% Cooltime, +20% Attack Damage, +35% MP Consumption, +25% Void Volcano Size → Elemental Quake +25% Pentacle Size, -50% Cooltime, +20% Attack Damage, and +35% MP Consumption

    • All Attack Damage has been adjusted.
    Artificial Intelligence (AI)
    • AI of all Summoned Monsters has been reworked.
      • Powerful attack patterns will take priority.
      • Chase down and attack enemies aggressively.
    • AI rework will not apply in PvP Arena.
    All Summoned Monsters
    • Attack Cooltime will no longer decrease despite the increase in Skill Level.
    Summoner Cloth Armor Mastery
    • Casting Speed bonus has been decreased from 50% to 30%.
    Lasher
    • No longer hitstun friendly Summoned Monsters.
    • Additional effect has been added for targeting friendly Summoned Monsters successfully.
    • Buff can given to Summoned Monsters only as a Summoner.
    • Strength, Hostility, and Attack Chance bonus skill effects has been removed.
    Lasher Upgrade
    • Buff and Duration bonus skill effects has been removed.
    • The ability to provide Abnormal Status immunity for a period of time has been added.
    Summoner's Train
    • Master Level has been changed from 10 to 1.
    • Max Level has been changed from 20 to 11.
    • Cooltime has been decreased from 5 to 1 seconds.
    • Changed to Unlimited Duration
      • Skill will change to ON/OFF state whenever the skill is activated.
    • Ability bonus from taking damage has been removed.
    Communion (New Level 15 Passive)
    • Command Contract Summoned Monsters.
    • Amount of Contract Summoned Monster types that can be commanded will increase along with Skill Level.
    • Additional Pattern can be activated by pressing the Summoned Monster's Skill Key again after summoning them.
      • Additional Pattern has a separate Cooltime, MP Consumption, and Clear Cube Fragment Consumption.
      • Activating the Pattern while holding Down-Arrow Key will teleport the Summoned Monster to the Summoner.
    • Skill Icon color will change when Additional Pattern is available.
    • Summoned Monster Skill and Additional Pattern Cooltime can both be seen if Skill Cooltime Alarm is used.
    • If the Cooltime resets, both Summoned Monster Skill and Additional Pattern Cooltime will reset as well.
    • Activation of Additional Pattern can trigger `Skills create....` effect from equipment.
    Eclipse's Hive
    • Following feature has been added.
      • Increase Skill Damage
    • Following features has been removed.
      • Summoned Monster Attack Damage
      • Spirit Sacrifice Attack Damage
    • Stack Count for Additional Pattern has been removed.
      • Same system as `Communion`.
    • No longer decrease the Cooltime of `Contract: Conquerer Kasijas` and `Legendary Summon: War Maiden Ramos`.
    Summoned Creature Aura
    • Master Level has been changed from 25 to 20.
    • Max Level has been changed from 35 to 30.
    • Magical Critical Hit bonus feature has been added.
    Summon Monster Purification
    • Skill has been removed.
    Mark the Target!
    • Master Level has been changed from 20 to 1.
    • Max Level has been changed from 30 to 11.
    • Additional Attack Damage bonus against targeted enemies has been removed.
    Mark the Target! Upgrade
    • Pre-requisite has been changed to `Mark the Target!: Level 1`
    Strengthen Control (New Level 25 Passive)
    • Modify the whip to strengthen control of Summoned Monsters.
    • Following effects will apply.
      • Increase in Lasher Attack Range due to increase in Whip's length.
      • Decrease Lasher Cooltime.
      • Increase Lasher Buff Duration.
    Zealous Creature
    • Skill Acquire Level has been changed from 45 to 30.
    • SP Cost has been decreased from 40 to 25.
    • Cooltime has been changed to 5 seconds.
    • Changed to Unlimited Duration
    • Following effects has been added.
      • Increase Summoner's Intelligence
      • Increase Skill Damage
    • Following effects has been removed.
      • Decrease Summoned Monster's Skill Cooltime
      • Increase Summoned Monster's Strength
      • Increase Summoned Monster's Intelligence
    Sticky Throw
    • Changed to Active Skill.
    • Master Level has been changed from 20 to 1.
    • Max Level has been changed from 30 to 11.
    • Throw a flask contained with sticky liquid.
    • Flask will explode after reaching a certain distance or making a contact with an enemy.
    • Enemies hit by the explosion will be put in 'Hold'.
    Spirit Bond
    • Following effects has been added.
      • Increase Skill Damage
      • Increase Casting Speed
    • Following effects has been removed.
      • Increase Summoned Creature's Level
      • Increase `Summoned Creature Aura` Skill Level
      • Increase Summoned Monster Skill Level
    Ring of Domination (New Level 60 Active)
    • Summon a forbidden artifact known as the Ring of Domination to dominate all Summoned Monsters.
    • Summoned Creatures summoned through Ring of Domination will bypass Casting and immediately summon instead.
    • Cannot summon `Conqueror Kasijas` or `War Maiden Ramos`.
    • Amount of allowed summon and Duration has already been set.
    Legendary Summon: The Moonshade
    • Skill has gone through a renewal.
    • Summon `The Moonshade` in front of the Summoner.
    • Eclipse (蝕) will explode above the Moonshade and hurt any nearby enemies.
    • Moonshade will spread to friendly Summoned Monsters in range.
    Dark Moon
    • Dark Moon HP will recover whenever friendly Summoned Monsters affected by the Moonshade is hit.
    Summon Lesser Spirit (New Level 15 Active)
    • Basic Summoner Skill.
    • Select a Lesser Spirit with a Arrow-Key to summon them.
    • Level of the following skills will increase along with this skill.
      • Lesser Spirit: Naias
      • Lesser Spirit: Ador
      • Lesser Spirit: Wisp
      • Lesser Spirit: Stalker
    • Amount of Lesser Spirit summoned at once has been decreased from 3 to 1.
    • Only 1 Lesser Spirit of each type can be summoned at a time.
    Lesser Spirit Upgrade
    • The ability to increase the maximum amount of Lesser Spirit summoned at once has been removed.
    • The ability to increase Lesser Spirit Attack Damage has been added.
    • TP Cost has been decreased from 3 to 2.
    Spirit Sacrifice
    • Following skills has been removed and related effects has been combined with `Spirit Sacrifice`.
      • Ador Sacrifice
      • Naias Sacrifice
      • Stalker Sacrifice
      • Wisp Sacrifice
    • The ability to increase the maximum amount of Lesser Spirit summoned at once from each passive has been removed.
    • Holding down the Skill Key will teleport the Lesser Spirit to the Summoner and explode.
    • Abnormality in Attack Damage upon acquiring `Spirit Sacrifice Upgrade` has been fixed.
    Greater Spirit: Aquarius
    • Icicle Missile Creation Speed has been increased.
    • Icicle Missile will have a separate Attack Damage.
    Greater Spirit: Flame Hulk
    • Doppelganger pattern has been removed.
    • Flame Cleaver will have a separate Attack Damage.
    Greater Spirit: Glaerin
    • Triple Lightning Strike patter has been changed to Lightning Strike pattern.
    • Cast a magic pentacle ahead.
    • Drop a huge thunderbolt where the magic pentacle is located.
    Greater Spirit: Dead Murker
    • Dark Swarm will no longer be affected by objects and it will always do identical Multi-Hit instead.
      • Maximum of 6 hits.
    • Dark Swarm will have a separate Attack Damage.
    Spirit Lord: Echeverria
    • Clear Cube Fragment Consumption has been decreased from 3 to 1.
    • Spirit Absorption pattern has been removed.
    • Summoned Creature Aura pattern has been changed.
      • Increase friendly Summoned Monster's Independent Attack.
      • The ability to increase friendly Summoned Monster's Attacking and Moving speed has been removed.
      • Increase Attack Damage depending on amount of nearby friendly Summoned Monsters.
        • Increase Attack Damage by 15% per friendly Summoned Monster.
          • Maximum of 30%
      • Electric Laser will have a separate Attack Damage.
    Common Spirit
    • Following skills have been removed.
      • Common Spirit: Ratria
      • Common Spirit: Selist
      • Common Spirit: Alicia
      • Common Spirit: Sheyd
    Common Spirit: Fusion Spirit Heillom (New Level 60 Active)
    • Has an appearance of all Fire, Water, Light, and Shadow elements.
    • Has the ability to increase Summoner's All Elemental Damage.
    • Eclipse's Hive Additional Pattern - Invisible
      • Fusion Spirit Heillom will start praying.
      • Friendly Summoned Monsters will become invisible (and invincible) for a period of time.
      • This pattern can be activated while Quick Standing.
    Contract Summoned Monsters
    • Changed to Unlimited Duration.
    • Cooltime has been set to 10 seconds.
    • MP will continuously be consumed to maintain the Summoned Monsters.
    Contract: Hodor
    • Dot has gone through a renewal.
    • Stone Throw Speed has been increased.
    • Bomb will instantly explode if it makes contact with an enemy.
    • `Communion` Additional Pattern has been added.
      • Club Smash
        • Hodor rushes forward to a certain amount of distance.
        • Smash the club downward 3 times if Hodor encounters an enemy and end with a powerful finisher.
    Contract: Freet
    • `Communion` Additional Pattern has been added.
      • Dragon Fear
        • Freet will roar to cause a shockwave and damage any nearby enemies with Multi-Hit.
    Contract: Black Knight Sandor
    • Dot has gone through a renewal.
    • Protection, Provoke and Defense Aura has been combined with Protection Aura.
    • Thrust lower Z-range has been increased.
    • `Communion` Additional Pattern has been added.
      • Sword Force
        • Sandor gathers energy into his sword.
        • Sandor rushes forward and launch the Energy Sword.
    Contract: Hellflower Aukuso
    • Maximum Summon Count has been decreased from 2 to 1.
    • MP Consumption has been increased.
    • Seed pattern has been removed.
    • Aukuso will follow the Summoner when she switch rooms.
    • Aukuso will dig through earth and pop back up where the Summoner is located whenever `Mass Teleport` is activated.
    • `Communion` Additional Pattern has been added.
      • Impale
        • Aukuso will dig through earth and pop back up where the Summoner is located.
        • Roots will be thrust into the earth and create a magic pentacle under the enemy.
        • Gigantic thorn will appear from the magic pentacle and impale enemies.
    Contract: Hellflower Aukuso Upgrade
    • TP Cost has been decreased from 3 to 2.
    • Following features has been removed.
      • Increase Maximum Summon Count
      • Increase Seed Count
      • Increase Seed Chance
    • Following feature has been added.
      • Increase Hellflower Aukuso Attack Damage
    Contract: Big Sis Louise!
    • Dot has gone through a renewal.
    • Clear Cube Fragment Consumption has been decreased from 3 to 1.
    • `Communion` Additional Pattern has been added.
      • Meteor Strike
        • Create a magic pentacle ahead.
        • Meteor will fall from the sky and explode to damage enemies.
    Contract: Big Sis Louise! Upgrade
    • Following features has been removed.
      • Stronger Louise Summon Chance
      • Stronger Louise Summon Level
      • Ice Pillar Freeze Chance
      • Increase Ice Needle Attack Damage
      • Meteor Chance
    • Following feature has been added.
      • Increase Big Sis Louise! Attack Damage
    Contract: Tau King Kruta (New Level 45 Active)
    • Hires Tau King Kruta to aid in battle.
    • Has 3 following basic patterns.
      • Wide Slash, Roar, Fury Charge
    • `Communion` Additional Pattern
      • Violent Fury
        • Gather enemies into a single spot by swinging his axe.
        • Powerfully smash down his axe to damage enemies.
    Fury Strike (New Level 70 Active)
    • Can only be used while `Tau King Kruta` is summoned.
    • Tau King Kruta will fall into rage and hitstun nearby enemies.
    • Smash down his axe quickly 4 times to lift enemies into air and harm them.
    • Powerfully smash down once more to target a wide area.
    Legendary Summon: War Maiden Ramos
    • Cycle (蝕旋) pattern will change from Basic Pattern to Additional Pattern of Eclipse's Hive.
    • Dominion (蝕旋) pattern will change from Additional Pattern of Eclipse's Hive to Basic Pattern.
    • Dominion (蝕旋) pattern will no longer absorb enemies.
    • Increase Attack Damage depending on amount of nearby friendly Summoned Monsters.
      • Maximum of 30%
    Plunge (New Level 85 Active)
    • Level of this skills will increase along with `Legendary Summon: War Maiden Ramos`.
    • Ramos rises towards the Moon and become Eclipse (蝕).
    • Eclipse (蝕) will gnaw on enemies and put them in `Super Hold`.
    • Eventually Eclipse (蝕) will return to Full Moon and trigger Multi-Hit.
    • When Eclipse (蝕) ends, Ramos will return to her former state and fall back down to earth.
    Etc
    • If there are more Summoned Monsters than the maximum amount, Summoned Monsters will be removed to accomodate the limit.
      • Summoned Monsters will less Duration left will be prioritized.
    Double Swing
    • Voice line has been changed.
    Fusion Chaser
    • Voice line has been changed.
    • Pandemonium object locations has been changed.
    • Pandemonium monster patterns has been changed.
    <Time Square>
    • Spiderbot Rider
      • Invincibility during Jump → Super Armor during Jump.
    • Butinberg
      • Casting Time for Jump Attack has been increased.
      • Moving Speed for Jump Attack has been decreased.
    • Old Machine Golem
      • Invincibility during Thrust Attack has been removed.
    • All Gakle Attacks will can no longer Down players.
    <Valley of the Half-Breeds>
    • Kara
      • Invincibility while appearing from Trash Can has been removed.
    • Kisa Tribes
      • Invincibility when they detect players has been removed.
    <Chamber of Terror>
    • Servant
      • Invincibility while spreading wings has been removed.
    • Corpse Watcher
      • Invincibility while resurrecting corpses has been removed.
    • Lurker
      • Needle Roll Damage and Hit Count has been decreased.
    • Parasite
      • Thrust Attack Hit Count has been decreased.
    • Gas Barrel
      • Amount of distance players fly has been greatly decreased.
    <Wind Canyon>
    • Sand Zombie
      • Can resurrect other zombies only once.
      • Invincibility while resurrecting other zombies has been removed.
    • Small Valgur
      • Jump Attack will only activate if Small Valgur is near players.
    • Suparna
      • Moving Speed will quickly change while Lightning pattern is active.
    <Red Witch's Forest>
    • Kisa Forest Keep Tribes
      • Player detection range is increased.
      • Invincibility when they detect players has been removed.
    <Bloody Lane>
    • Booted Marcella
      • She will appear faster.
    • Guild Dungeons has been changed.
    • Courtier Regin will always appear in Guild Hideout.
    • 2 Additional Guild Contribution Certificates will be dropped in any Guild Dungeons that has less than 100% Purification (excluding Hall of Eternity).
    • Purification per Dungeon Clear has been increased.
    • Guild Dungeon monster patterns has been changed.
      • Gate of Sorrow
        • Ghost Witch
          • Invincibilty during special movement has been removed.
      • Land of Torment
        • Fire Spirit Residue
          • Flaming Floor Size has been reduced.
      • Valley of Destruction
        • Ice Warder
          • HP has been decreased
        • Icemancer
          • HP has been decreased
      • Maze of Betryal
        • Defender Lava
          • Flame Roll Cooltime has been increased.
        • Red/Blue Spearman
          • Resurrection pattern has been removed.
        • First Sword Ein
          • Teleportation Cooltime has been increased.

    ---------------------------------------------------------------
    5/19 Update

    Elemental Burn
    • Intelligence increment has been decreased (397 to 199 at Level 20 with 4 Runes).
    • Skill Damage increment has been increased (14% to 21% at Level 20 with 4 Runes).
    Transcendence Rune
    • Buff/Passive Effect has been changed to Real-Time.
    Elemental Amplifier
    • 6 Set
      • Elemental Mastery +40% Damage Boost and -20% MP Consumption → Elemental Burn +30% Intelligence and +30% Skill Damage
    • 9 Set
      • Elemental Burn +30% Intelligence and +30% Skill Damage → Elemental Mastery +40% Damage Boost and -20% MP Consumption
    All Summoned Monsters
    • Attack Cooltime has been adjusted.
    • Attack Damage has been adjusted.
    Spirit Sacrifice
    • The ability to decrease Elemental Resistance has been removed.
    • Cooltime has been increased from 15 to 20 seconds.
    • Attack Damage has been increased by 21%.
    Contract: Black Knight Sandor
    • Basic Attack Speed and Moving Speed has been increased.
    • Sword Swing and Thrust Moving Distance has been decreased.
    • Element Damage Type has been changed to No Element Type.
    Lasher
    • Attacking Speed and Moving Speed increment has been increased.
    Zealous Creature
    • Attacking Speed and Moving Speed increment has been increased.
    Ring of Domination
    • Summoned Monsters can be summoned straight after the skill is activated.
    • HP Reduction Penalty has been removed.
    Legendary Summon: The Moonshade
    • Targeted enemies will be lured in.
    Contract: Tau King Kruta
    • Fury Charge Moving Distance has been decreased.
    • Fury Charge Pushing Strength has been decreased.
    Mark the Target!
    • Attack Distance has been increased.
    • Summoned Monster's Attack Distance for the Target has been increased.
    Sticky Throw
    • Cooltime has been decreased from 30 to 25 seconds.
    • `Hold` Duration has been increased from 2 to 3 seconds.
    Fury Strike
    • Lifting Strength has been decreased.
    Wait!
    • Command has been added.
    Mass Teleport
    • Command has been added.
    Summon Lesser Spirit
    • Skill has been changed to summon all 4 Lesser Spirits at once.
    • Cooltime has been increased from 0 to 2 seconds.
    Common Spirit: Fusion Spirit Heillom
    • Aura that reduces All Elemental Resistance has been added.
     
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    Last edited: May 19, 2017
  2. Enoch the Fierce Quit.

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    Rework? More like a nerf


    Hopefully this is just test
     
    Last edited: May 16, 2017
  3. QueenyPie Endless torment flavor.

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    Damn, look at all those i-frame removals.

    Actually looking forward to what summoners can do now.
     
  4. Hova Four paths - one destiny

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    Yoooooo Elementalist looks SO MUCH COOLER.
     
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  5. Raze

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    tfw lvl 1 mark evolved from a meme to an active mechanic. Chiisana saw the future.

    I dislike the removal of void volcano on elementalist and I hope the percentages on these skills will be high to compensate for the changes to real time. Summoner changes look very interesting though
     
  6. Dowiet

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    I-frame removal from pandemonium mobs is great
    summoner stuff looks good
    I 'm waiting for the time when they will make transgenics a perm buff since "unlimited" seems to be the new trend. Gimme unlimited summons too, so i can afk :D
     
  7. Kiki Phantasmal Winter

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    found legit gameplay of revamped elem in the 90 leg dungeon

     
  8. Arphila Quite lewd

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    I knew making an ele alt that I fed only pills too would pay off one day.
     
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  9. SonowRaevius Azure Fox

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    Ele and summoner actually look a lot more fun to play now than before, will definitely have to give them a shot when these changes hit global.
     
  10. photaiplz

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    Still a cluster fuck of AoE
     
  11. Enoch the Fierce Quit.

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    Nothing wrong with that
     
  12. Hova Four paths - one destiny

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    But, like, why the fuck did they put so much fucking I-Frames on trash mobs anyways?
     
  13. nihil679

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    "PLAY OUR GIMMICKS, REEEEEEEEEE"
     
  14. Fishman465 Most Opinionated WM in NA

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    the dungeon changes are definitely very nice (hopefully making them less of a pain to play). Too bad we won't be seeing them until next year.
     
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  15. I don't like the removal of flame voice volcano. It's more interesting than an earthquake that goes boom. Also not a fan of the removal of mass T1 summons as it's one reason I made a summoner in the first place. Making Zealous Creature just a stat buff is nice but it's boring. Removal of the Aukuso Garden is just ugh. I prefer the look of old Hodor and Sandor.

    Everything else looks good for the most part. Killed any interest I had left in summoner due to the negatives though.
     
  16. Enoch the Fierce Quit.

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    Thats nu-DFO to ya, homogenize and integrate everything into a faceless blob of BALANCE and Burst
     
  17. Looking at it more closely, it seems that the summoner changes might be a net buff. Boatloads of skill damage + easier buffs (and perma zealous) + active "skills" attached to most of the summons for better burst is a lot to give the class.

    Then again I could be completely wrong since summoner is the exact opposite of most classes I play.
     
  18. Enoch the Fierce Quit.

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    Durandal kinda proved to me that you can still be weak even with 10(exaggerating) skill damage mods.
     
  19. Takashi Nen Gunner

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    What classes Left needs to get at least 1 sub class specific Super Hold?
    I can only think of M.ranger of the top of my head
     
  20. Enoch the Fierce Quit.

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    Monk????
     

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