Update: 7/24/2016 Redid spell rotations. Took out Dark Zone/Flame Circle, added in Darkness Mantle and Elemental Strike. New Sets added These rotations and skill builds are aimed towards Anton Normals (and theoretically Anton Raid). Rotation Tweak: No more Dark Zone or Flame Circle in rotations mainly because if you use Darkness Mantle none of the skills will hit it as it pulls monsters out of their range. Added in Elemental Strike for another hard hitting, but high cooldown spell. Darkness Mantle pulls mobs into the Elemental Rain sweetspot so it is in all the rotations. Equipment Used (Fixed Variables): +10 Ordinary Shining Intelligence, Mind Stimulant, Ninja 10% Smash title, Petit Oblivion (because it's cuter than Petit Argos), +8 Amped and Natram enchanted Disease-spreading Hardened Heart, Full Swap Set (Scream of Split Mana, 6 piece Mage's Ultimate Elemental, Mana Burst Tainted/Cracked Chrons, Ista Top, Ghost Train Pants) Sets Used (Experimental Variables): 9 piece Lightning Storm Abyss, 9 piece Elemental Ball Expansion, 6 piece Mage's Ultimate Elemental + 3 piece Gigantic Presence (Bulky Configuration), 6 piece Gracia + 3 piece Gigantic Presence Spoiler: Skill and TP Builds SP Build for LSA, Gracia, MUE, EBE (Elemental Strike) Version Spoiler: SP Build with Elemental Strike TP Build LSA & Gracia MUE EBE Elemental Strike (ES) Version SP Build for Elemental Ball Expansion (Normal/Elemental Cannon Version) Spoiler: EBE SP Build Pic TP Build for EBE Normal/EC Version 5 Seconds Rotation (> means to cancel into. * means spell canceling broken) For All Sets: Infernal Road (IR) > Darkness Mantle (DM) > Elemental Field (EF) > Chain Lightning (CL) > Lightning Wall (LW) > Elemental Rain (ERain)* Spoiler: 5 Seconds Rotation Videos LSA: MUE: EBE: Gracia: Damage Analysis Summary of the Videos: Spoiler: 5 Seconds DMG Analysis Summary for 5 seconds rotation: LSA < MUE < EBE have small differences. This is expected as LSA burst isn't very good. Gracia much higher than the chrons. 10 Second Rotations (2 different ones taking into account Elemental Strike's long cooldown) With Elemental Cannon LSA: IR > DM > EF > CL > LW> ERain*, Crystal Storm (CS) > Elemental Cannon (EC) > IR > RF > CL > Convergence Cannon* (ConCan) MUE: IR > DM > EF > CL > LW> ERain*, CS > IR > RF > EC > Crystal Crash (CrCr) > ConCan* EBE: IR > DM > EF > CL > LW> ERain*, CS > RF [Full]*, IR > EC > RF > ConCan* Gracia: IR > DM > EF > CL > LW> ERain*, CS > IR > RF > EC > CrCr > ConCan* With Elemental Strike LSA: IR > DM > EF > CL > LW> ERain*, CS > Elemental Strike (ES) > IR > RF > CL > ConCan* MUE: IR > DM > EF > CL > LW> ERain*, CS > IR > RF > ES > ConCan* EBE: IR > DM > EF > CL > LW> ERain*, CS > RF [Full]*, IR > ES > RF > ConCan* Gracia: IR > DM > EF > CL > LW> ERain*, CS > IR > RF > ES > ConCan* Spoiler: 10 Second Rotation Videos LSA with Elemental Cannon: LSA with Elemental Strike: MUE with Elemental Cannon: MUE with Elemental Strike: EBE with Elemental Cannon: EBE with Elemental Strike: Gracia with Elemental Cannon: Gracia with Elemental Strike: I didn't do any rotations with 1st and 2nd awakenings this time. However, the best place to use them is after Crystal Storm in the rotations. It'll look something like this: IR > DM > EF > CL > LW > ERain*, CS > 1st or 2nd awakening Damage Analysis Summary for Videos: With Elemental Cannon Spoiler: 10 Seconds EC DMG Analysis With Elemental Strike Spoiler: 10 Seconds ES DMG Analysis Summary for 10 Seconds Rotation: 2 different SP versions for EBE mainly depending on your party composition in Anton. If you have an Ele or Asura or anyone else with good displacement skills to do the gimmicks you can go with the slightly more damage route. Otherwise you'll be doing it in the Normal/EC setup with Darkness Mantle (to move zombies, to gather the Twins, Agnes' double clones). 2 different skills EC vs ES mainly because Elemental Strike will not be up all the time for each miniboss/boss (especially in Cutting off the Energy). For EC version: MUE < EBE (Normal build) = LSA < Gracia. For ES Version: MUE = EBE (ES build) < LSA < Gracia. For the chrons the differences between the 3 are small (~1mil difference). The bigger gap is them compared to Gracia (3mil+ difference). My Final thoughts: The Korean Ranking for Anton Raid Sets goes something like this: B-Rank: LSA A-Rank: MUE + Gigantic S-Rank: Gracia + Gigantic SS-Rank and above: DG + Rabi Rod (this is before latest epic rebalance) My personal ranking would be: B-Rank: MUE < LSA = EBE A-Rank to S-Rank: Gracia + Gigantic SS-Rank and above: DG + Rabi *MAJOR NOTE*: The Damage Analysis doesn't record the Light explosions (of about 400k) of Gracia set, so its damage should be even MORE than in the screenshots. Because the damage differences between the 3 main chron sets is very small I put them all in the same rank. MUE depends heavily on Elemental Rain and Elemental Strike which have high enough cooldowns that won't be up for back to back bosses [Cutting off the Energy]. So, you'll have to use ES early in the dungeon so it'll be up for the Final Boss of each dungeon. At least LSA and EBE have hard hitting short cooldown spells (CL/LSA. RF/EC) so they can afford to use them in more boss fights. For utility, EBE (Normal) has the best for Anton. All the sets can move zombies, do the worm jump (see video below), and pull in Agnes' double clones. However, EBE has the easiest time doing all that AND can pull in the Twins in Cutting off the Energy. You sacrifice about 1.5 mil damage on your 10 second rotation though. Bonus to EBE being the best chronicle "screw you Tog (Normal)" damage due to Rapid Fire being special for his resistances. Gracia light explosions do ~400k, its additional light damage does 1. Spoiler: Worm Jump Video This is why I have 1 point into Leap. EBE has it easy, you just jump (no Leap required), Elemental Cannon, Rapid Fire, RF, EC, etc. until the worm is done charging (3 charges). Fall down, avoid sigil, lure worm to dead turtle. Spoiler: Old Original Post Hello all, with Anton normal quickly approaching us, it's time to fine tune our spell rotation in order to dish out the most damage in a 5 to 10 seconds window. From what I understand, the Anton Bosses are immune to damage until a gimmick phase is over and then they become vulnerable for 5 seconds, which can be extended up to 10 seconds with super holds (particularly by Nemesis). This is what I've come up with, and I'm hoping more of you EBs out there will post your spell rotations (with some screenshots and/or videos of your results). This is without any consumables. Now that I think about it, the Mind Stimulant might change up the 10 seconds rotation a little and will require further testing after Anton Normal comes out. Note: I would be most interested in people's results with Shining Intelligence weapon or Liberation weapon due to the fluctuations on the Wizard Staff. Spoiler: Lightning Storm Abyss Spell Rotation Spoiler: LSA 5 Seconds Rotation Here's the rotation I used for 5 seconds window: Infernal Road -> Crystal Storm -> Elemental Field -> Chain Lightning -> Lightning Wall -> Elemental Rain. Here's a sample screenshot (tried to aim for the highest damage possible on the key spells: Chain Lightning and Lightning Wall). Minimum was calculated based on the lowest damage I've seen when doing testing (basically non-crits) [Minimum for Chain Lightning was ~3m and Lightning Wall was ~3.5m for the +10 Pink weapon, and CL and LW minimum were both ~9m]. Maximum was based on the highest damage I've seen when testing on major skills. I just used the noted damage for Infernal Road and Crystal Storm since they were fodder skills [These screenshots reflect the most damage I've seen with the key skills]. Note of interest, the Wizard Staff version of Elemental Rain was the lowest of my test runs, with the highest I've seen ~7.7mil and the +10 pink weapon's lowest E-Rain I've seen was ~2m. This is the reason why I usually leave out Wizard Staff out of testing because what was a ~5.1m damage range gap becomes a ~13.4m damage gap. Spoiler: LSA 10 Seconds Rotations All 10 second rotations is built off of the 5 second rotation. I tried 3 rotations (I'll post the screenshots of the 3 rotations results in 1 big screenshot): Rotation with No Awakening Actives: Infernal Road -> Crystal Storm -> Elemental Field -> Chain Lightning -> Lightning Wall -> Elemental Rain,* Rapid Fire -> Flame Circle -> Infernal Road -> Crystal Crash -> Rapid Fire -> Chain Lightning -> Convergence Cannon *Spell canceling gets broken here due to the nature of E-Rain Rotation with 1st Awakening Active: Infernal Road -> Crystal Storm -> Elemental Field -> Chain Lightning -> Lightning Wall -> Elemental Rain,* Flame Circle -> Rapid Fire -> Elemental Buster [I switched FC and RF around due to how I have to manual EBuster in and the longer time frame on Rapid Fire makes it easier to cancel into EBuster and I couldn't on the shortness of Flame Circle. If you have EBuster on your skill hotbar, then go ahead with Rapid Fire -> Flame Circle -> EBuster] *Spell canceling gets broken here due to the nature of E-Rain Rotation with 2nd Awakening Active: Infernal Road -> Crystal Storm -> Elemental Field -> Chain Lightning -> Lightning Wall -> Elemental Rain,* Rapid Fire -> Flame Circle -> Armageddon Strike *Spell canceling gets broken here due to the nature of E-Rain Comparison of the 3 Rotations Similar to what I said before hand on how I calculated minimums and maximums. Note of interest is the maximums of the No Awakening rotation vs the 1st Awakening Rotation. From the +10 Pink staff, it seems that the 1st Awakening should have the higher maximum in the Wizard Staff compared to the No Awakening, but somehow Wizard staff is a wizard and didn't follow the predicted pattern (or I just couldn't see the real maximum from all my testings [tough to get both wizard int and m.atk buffs on at the right time in the rotation I suppose]). The worst of the 3 is actually incorporating our LVL 3 Armageddon Strike in the rotation. This is because if either or both of the Wizard staff buffs proc right when the spell begins, it wears off by the time of the final hit. Conclusion: Use the 10 second rotation with No Awakening for all the major bosses except for the final boss in the first vulnerable window. Use the 10 second rotation with 1st Awakening in the first vulnerable window for the final boss. Be wary of using the 10 second rotation with No Awakening since that contains Convergence Cannon and some party members would hate you for pushing bosses away (especially Mateka is what I recall). The 2nd window of vulnerability (if the boss is still alive), use the 10 second rotation with No Awakening BUT your Convergence Cannon and/or Elemental Rain might still be on cooldown. I guess if you want that swag, go ahead and use the 10 second rotation with 2nd Awakening. Spoiler: Elemental Ball Expansion Spell Rotation Spoiler: EBE 5 Seconds Rotation Here's my 5 second rotation: Infernal Road -> Darkness Mantle -> Elemental Field -> Elemental Cannon -> Flame Circle -> Elemental Rain I noticed that if the boss gets dragged into Darkness Mantle (I don't know which boss is affected until Anton Normal comes) your Flame Circle will miss if you use it after Elemental Cannon, so just switch it with Elemental Cannon in the rotation: Infernal Road -> Darkness Mantle -> Elemental Field -> Flame Circle -> Elemental Cannon -> Elemental Rain,* I'll look into this rotation some more after Anton Normal comes out. Here's a sample screenshot (tried to aim for the highest damage possible on the key spell: Elemental Rain) For reference, the minimums of Elemental Rain I saw are ~6.5m and ~15m for pink and Wizard staff respectively and maximums are ~9.9m and ~22m respectively (I may have seen a ~23m ERain but since I was doing a bunch of testing I couldn't remember which test session it was from so I ruled that out). Elemental Rain has a huge range of damage since this set gives us 60 small orbs/lasers instead of 40. This set shines with max or near max crit. Once again Wizard Staff widens the damage range gap from ~5.5m to ~10.9m. Spoiler: EBE 10 Seconds Rotations All 10 second rotations is built off of the 5 second rotation. I tried 3 rotations (I'll post the screenshots of the 3 rotations results in 1 big screenshot): Rotation with No Awakening Actives: Infernal Road -> Darkness Mantle -> Elemental Field -> Elemental Cannon -> Flame Circle -> Elemental Rain,* Chain Lightning -> Rapid Fire -> Infernal Road -> Convergence Cannon,* Crystal Storm -> Rapid Fire *Spell canceling gets broken due to the nature of the spells Rotation with 1st Awakening Active: Infernal Road -> Darkness Mantle -> Elemental Field -> Elemental Cannon -> Flame Circle -> Elemental Rain,* Chain Lightning -> Rapid Fire -> Elemental Buster *Spell canceling gets broken due to the nature of the spell Rotation with 2nd Awakening Active: Infernal Road -> Darkness Mantle -> Elemental Field -> Elemental Cannon -> Flame Circle -> Elemental Rain,* Rapid Fire -> Armageddon Strike *Spell canceling gets broken due to the nature of the spell Comparison of the 3 Rotations Similar to what I said before hand on how I calculated minimums and maximums. There isn't anything surprising as the +10 pink weapon gave an expected result for Wizard Staff (unlike the LSA version). Once again, Elemental Rain is your wildcard since it has 60 small orbs and the final large orb and if all crit it can do a lot of damage. Once again this set shines with max or near max crit. The most important part is hoping the Wizard Staff's 2 buffs are active during all of Elemental Rain for mega damage. Armageddon Strike is the weakest of the 3 rotations due to if either or both of the Wizard Staff buffs proc in the beginning, it'll wear off by the time of the final hit of AStrike (which is where the majority of that skill's damage). Conclusion: The majority of this set's damage comes from Elemental Rain (and Darkness Mantle sets you up for that), but Elemental Rain itself has a decent amount of damage fluctuation, so it best shines with max or near max crit. Since the 10 Seconds Rotation with 1st Awakening is our best of the 3, save that for the final boss and use the 10 Seconds Rotation with No Awakening for the rest of the bosses. Due note that party members won't like it if you push a boss (especially Mateka) with Convergence Cannon, that rotation will need to be tweaked (probably just skip and use E. Cannon in its place).