revamped ov set disscussion

Discussion in 'Asura' started by Ggmech, Apr 7, 2015.

  1. Ggmech

    Posts:
    277
    - 2nd Chronicles
    (3 Set)
    Neutral Wave Sword: Increase size of skill by 20%, Increase Damage by 30%
    (6 Set)
    Ice Wave Sword: Decrease cooldown by 2 seconds, Decrease After-skill delay by 50%, Increase number of ice needles by 4, Increase speed of Ice needle progress by 10%, Increase duration of Ice needles by 100%, Decrease interval between each ice needle by 30%, Increase Freezing abnormal status level by 6
    Fire Wave Sword: Decrease cooldown by 5 seconds, Decrease interval time between each blast by 30% Increase Burn abnormal status level by 6.
    (9 Set)
    Great Ice Wave Sword: Increase blast radius increment by 50%, Increase damage by 20%, Decrease interval between each ice pillar by 30%, Increase Freezing abnormal status level by 6, Increase Clear Cube frag consumption by 2.
    Great Fire Wave Sword: Decrease multi-hit interval of flame field by 20%, Increase damage by 20%, Increase Burn abnormal status level by 6.
    (3 Set)
    Asura Spirit Crescent: Decrease time for full charge by 50%, Increase size of skill by 20% when fully charged, Increase Skill travel speed and Range by 30%, Decrease multi-hit interval.
    Spirit Crescent: Increase damage by 25%
    (6 Set)
    Spirit Crescent: Decrease cooldown by 15%
    Asura Spirit Crescent: Decrease time for full charge by 50%
    Ghost Orb: Increase number of maximum multi-hit by 4, Increase Blast Radius increment by 20%, Increase skill duration by 1 seconds, Increase damage by 30%, Decrease multi-hit interval for orb.
    (9 Set)
    Spirit Crescent: Increase damage by 40%, Decrease cooldown by 30%
    Asura Spirit Crescent: Increase skill size by 20%
    Ground Quaker: Decrease cooldown by 20%, Increase number of multi-hit by 4, Increase Clear Cube frag consumption by 1.
    (3 Set)
    Deadly Enticer: Decrease maximum delay-able skill duration by 50%, Increase damage by 30%
    (6 Set)
    Ground Quaker: Decrease skill duration by 50%, Increase damage by 50%, Increase enemy defense decrement by 5%, Decrease cooldown by 20%, Increase Clear Cube frag consumption by 1.
    Wave Manifestation Brand: Increase INT increment by 20%
    (9 Set)
    Agni Pentacle: Increase skill affect radius by 30%, Increase damage by 80%, Decrease spinning time by 1 seconds, Increase Clear Cube frag consumption by 1, Decrease cooldown by 20%
    Wave Manifestation Brand: Decrease Manifestation creation interval by 50%
    Murderous Wave: Increase wave radius by 20%, Increase Phys/Mag Critical Hit change increment for additional 3%


    - 3rd Chronicles
    (3 Set)
    Ground Quaker: Increase skill duration by 100%, Increase number of multi-hit by 4.
    (6 Set)
    Ground Quaker: Change skill so Asura can move right after using skill, Increase damage by 20%, Increase Clear cube frag consumption by 1, Decrease Cooldown by 20%
    Deadly Enticer: Increase Damage by 20%, Decrease cooldown by 25%
    (9 Set)
    Agni Pentacle: Decrease Cast Time by 100%, Decrease time it takes for one revolution by 50%, Decrease cooldown by 30%, Increase Clear Cube frag consumption by 1.
    (3 Set)
    Neutral Wave Sword: Increase damage by 25%, Decrease Cooldown by 15%
    (6 Set)
    Ice Wave Sword: Increase damage by 40%, Decrease Cooldown by 30%, Decrease number of ice needles by 5, Increase Ice needle travel speed by 30%
    Fire Wave Sword: Increase damage by 30%, Decrease Cooldown by 30%, Increase Blast Radius by 20%
    (9 Set)
    Great Ice Wave Sword: Increase Ice pillar blast radius increment by 50%, Increase blast damage by 40% Increase Clear Cube frag consumption by 1
    Great Fire Wave Sword: Decrease skill duration by 3 seconds, Increase damage by 60%, Increase Clear Cube frag consumption by 1, Decrease Cooldown by 30%
    (3 Set)
    Ghost Orb: Decrease multi-hit interval by 0.01 seconds.
    Ground Quaker: Using Ground Quaker creates one Wave Manifestation, Decrease Cooldown by 20%
    (6 Set)
    Ghost Orb: Increase damage by 20%, Increase blast radius increment by 20%, Increase skill duration by 1 seconds, Increase number of multi-hit by 4.
    Deadly Enticer: Using Deadly Enticer creates a Wave Manifestation, Deacrese Cooldown by 10 seconds.
    (9 Set)
    Wave Manifestation Brand: Increase maximum number of Wave Manifestation by 2, Decrease interval of Wave Manifestation creation by 30%.
     
    Last edited by a moderator: Dec 4, 2015
  2. Ggmech

    Posts:
    277
    im leaning toward ultimate ice fury. love that skill so much. pulsating seems to be good too
     
  3. Sie_Sayoka Noriginal's alt

    Posts:
    570
    All of these look great. The primal rampage set would be crazy with the pink 70 SS.
     
  4. Ggmech

    Posts:
    277
    If only it didn't cost an arm and a leg lol
     
  5. Sie_Sayoka Noriginal's alt

    Posts:
    570
    When they raise the level cap maybe it will become more affordable.
     
  6. Drewgami Chelsea Til I Die

    Posts:
    1,201
    IGN:
    Drewgami
    Guild:
    TheSilverPig
    Server:
    Cain
    I want to go 6/3 with Primal and Merciless but I can't decide which to have 6 for. I think Merciless is the better 6 set for the tradeoff
     
  7. QueenyPie Endless torment flavor.

    Posts:
    1,347
    IGN:
    LucyBell
    Guild:
    Fragments
    Server:
    Cain
    Old thread is old; most suras go for 6pc raging/3pc pulsating for hold utility, and 9 piece primal rampage for Anton's Naval gun defense (only notable role asura's can play in Anton). Other sets include 6pc ultimate ice fury and maybe 6pc pulsating for the DE cd reduction. Merciless wave isn't really much better then UIF and Brutal bonecrusher is nothing notable. For more info, I would take this to the actual discussion thread.
     

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