Perma Fighter Thread: http://www.dfonexus.com/threads/perma-m-fighter.9406/ Perma Gunner Thread: http://www.dfonexus.com/threads/perma-m-gunner-progress-thread.9405/ AND I'm going to waste time and money making something inefficient barely good, wasting it on this instead of a class that could be broken with it. I've planned on doing this for a while now, but was holding out until Steal Skills came out with ranked PvP. I've decided that it's not that important and if I don't start now I'd be holding myself back many days. I will miss the Bloodlust buff though, I feel it's pretty important. This is his end game plan as of now. I feel this is the best setup he can achieve at the moment without heavy RNG and money investment. Plan could always change depending on Epics from ToDes. If I get an Epic without a Smash modifier that is worth using and can be enchanted with water I will get Great Glory Accs. If I get an Epic like Byellongum I will not get Great Glory and stick to Oblivious Set. Opinions of "BiS" Possibilities given it can interact with Water Damage: Yin Sword: Makya, Light Sword Masamune, Byeollungum, Yang Ull's Twig, and Trinity Eternia. Weapon: Ice Flare Armor: Sea God Armor (Plate) Accs: Forgotten Land Oblivious Set Sub: New GT Sub Stone: Ratria's Tear -Water Damage: 18 (Ice Flare) +35 (Sea God Armor) + 36 (Oblivious) + 7 (GT Sub) + 30 (Ratria's Tear) +(8*3) (Quong'ong Card) = Water + 13 default base stats = 163 = +74% water damage. -[IF I get an Epic without Smash] Great Glory Bracelet gives +10% Smash and +5% Bonus Critical Damage. -20 Water DMG. -Sea God's set gives many opportunities to curse enemies and stack +20% damage on them. (When I was designing this plan, I realized how much of a waste this is on a Perma Slayer and not on something like a Hell Freezer or etc.) Besides Chills, which will be very expensive, everything else is farmable. My one problem with this plan is that I am required to play Ghost Train as PermaSlayer. Not fun, but I want to do this. From level 1-69 he will just use junk, or whatever he can find that's best. At level 70 he will use a Legacy: Red Lampas Sword (70), which I feel will help greatly as all his skills will get the +1. I do not plan on using avatars at the moment. I have estimated this effort will take about 2/3's of a year or even more given that Ghost Train will take 150 days alone without luck involved via Gabriel or Erje. Getting to level 85 will take who knows how long. I realize that there's an issue of "borrowed power" from this challenge. I plan to only party in a dungeon once I solo it on hard difficulty and after I fail to clear it on ult. Boss Health Regen will likely be an issue on Ult and so will MP. I have Alchemy Potions to help out for this, and I will probably use Warrior's Cry to help the damage. I will be posting videos on this challenge here from now on. I plan to start recording after Luteon, where everyone is their starting class anyway; I will start at Meltdown. In between this process I will also attempt to make a series of PvP and Tower of Despair runs. Hopefully you'll enjoy watching this series, I plan to go the whole way and achieve the build above.