Discussion in 'Dark Templar' started by Dance, Mar 1, 2015.
What up hold bitchessssssand shitty Dmggg
Behold the sword wielding Hold class all kneel before your Queen
I hope she comes out .... Just want to main someone I like..
Dark Templar just got a minor rework on the First Server.
I'll post the notes later but for now she has two new skills, one at level 25 and one at level 35
EDIT: Apparently Liberate: Madness is bugged in the training room. It lifts mobs into the air before the shots goes off and then damages them when they land on top of the shot damage. It works fine in normal dungeons.
Hmmm more ranged skills some with knock back the damage seems pretty good as well not bad neople not bad at all
Here's the other changes:
Dark Templar's Plate Armor Mastery:
Added Attack Speed bonus that increases with higher level Plate Armor.
Curse of Usir:
Now applies to all monsters automatically.
Damage scaling has been adjusted accordingly (It's 3% min and 10% max now)
Changed to be a rank 1 master that is automatically received upon becoming a Dark Templar.
Now provides an alternate XXX chain than before.
TP upgrade removed.
Pushback force of monsters has been reduced
Binding has been improved so monsters will be affected by it easier
This skill no longer has a chance to stun for 2s. Instead of stunning, it will now slowly pull monsters towards the center.
Monsters that weren't hit with the initial attack will now have their defenses properly reduced when walking into the circle.
Defense reduction duration increased by 1 second.
Cooldown has been reduced from 7 to 6 seconds.
The cooldown between obtaining souls has been removed.
Whenever you consume souls you maintain the skill damage bonus from consumed souls for a short period of time.
Soul absorption probability reduced (40% at max rank instead of 70% now).
Hidden Blade will no longer be strengthened by Evolve stacks
Liberate - Buckshot will now be strengthened by Evolve stacks.
Damage increased by 23%
Liberate - Buckshot:
Damage has been increased by 20%
All skills will now give you Congest stacks. You will now maintain Congest buffs for a short period of time after using skills that consume it.
The mirror will now pull nearby monsters into the center before attacking.
The mirror will now linger longer after attacking.
Mirror HP increased by 20%
Damage increased by 40%
Skill damage scaling increased. Damage increased by 6% on level 1, Max level damage increased by 5%
While the skill is active, Liberate - Buckshot has a massively reduced cooldown. This cooldown reduction scales with the skill's rank.
Deadly Cape Upgrade (TP Upgrade):
Now increases finisher damage by 35% on top of it's current bonuses.
No longer has a chance to make enemies fight for you.
Enemies afflicted will now continuously supply souls for the duration.
Targets under it's effects will now have their Dark Resist reduced.
Cooldown of inflicting the curse upon the same monster reduced from 20 to 10.
Change on when the cooldown is calculated (?) (I really don't know what they're saying here)
Now creates a Black Hole for the entire duration instead of just the start of the attack. This blackhole will continuously suck monsters to the center.
You can no longer change the direction of the dash with the arrow keys.
Pretty good to me , DT huge buffs.
The revamp is going live tonight and they added some more changes.
EDIT: I put all the changes in my earlier post.
That's nothing really new
I don't know what to drop now for a new build. Liberate - Madness and the new Awakening passive are definitely a must max but some skills have to be dropped because there isn't enough SP.
keep lancer at lvl 1 for some knock back?
If you feel like you need it get it? We got free sp resets so it's not like your losing anything.
Dark Resist-heavy bosses that are normally ungrabbable are fun
Neople broke Shadow Harvest in the last maintenance:
It lasts for 30 seconds instead of 3 now. Although you can have multiple circles out, only one will deal damage/pull mobs.
The mob pull will apply to other rooms even if you don't use it in that room. If you put a harvest in the middle of a room and go to the next one, the mobs in the next room will be pulled towards the middle.
I plan on dropping the low level drill looking skill and scaffold 40 cube. Having more filler skills is useless considering how many skills she has and the orbs she shoots make that even more so. Scaffold just does garbage damage soo...... The only reason to use scaffold is for the effect on it or to hold something for a party.
I wouldn't recommend dropping the 40 cube since the CD reduction on Liberate - Buckshot scales with it's rank. Liberate - Buckshot does really high damage now and there's no reason not to spam it anymore since it no longer makes you lose skill damage.
OK GUYS I'M OFFICIALLY ON BOARD THE HYPE TRAIN!
now can someone share a decent lvl85 short sworld build ?
Can't exactly share a build relevant to DFOG since DFOG is most likely getting the pre-revamp and the CDNF skill planner has the Revamp on it.
Pre-Revamp build is pretty easy since you have more than enough SP to max out all the core skills and still have tons left to dump into junk skills.
ooh I did know this! what would you recommend as core skills? I have never played DT before lol
Did anything changed since she was like this? It looks as if her damage was really subpar... Dark Templar damage is on par with Demon Slayer?
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