New Quest Legendary Item Individual Effects

Discussion in 'Guides & Game Mechanics' started by Save 4 Less, May 23, 2016.

  1. Save 4 Less TWENTY TWO

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    I said I'd do it.

    *Not going into +basic stats unless they're abormally high.
    *Only bringing up item effects, no set effects.
    *Not mentioning current items unless they received some significant change.
    *The only one of these I actually got to test out was Gracia set, I have no idea how some of the other item's effects actually work in dungeon, this is going off Item Descriptions for the most part.

    [​IMG]
    Top:
    +196-204 STR (It varies based on Armor Type)
    +5% Physical Crit Rate

    Bottom:
    +196-204 INT (It varies based on Armor Type)
    +5% Magic Crit Rate

    Shoulder:
    +187-194 STR (It varies based on Armor Type)
    +5% Physical Crit Rate

    Belt:
    +187-194 INT (It varies based on Armor Type)
    +5% Magic Crit Rate

    Shoes:
    +97-101 STR, INT (It varies based on Armor Type)
    +4% Movement Speed

    Consumes 2 Clear Cube Fragments every 20 seconds to increase all Elemental Damage by 10 for 20 seconds.

    Sub Equip:
    +89 Physical Atk
    +89 Magic Atk
    +116 Independent Power

    Magic Stone:
    +94 Physical Atk
    +94 Magic atk
    +116 Independent Power
    [​IMG]
    Shoulder
    VIT, SPI +27-68 (Varies based on Armor Type)
    Create a 500px Aura that increases Party Movement Speed by 4%
    Create a 500px Aura that increases Party Attack Speed by 6%
    Create a 500px Aura that increases Party Cast Speed by 6%

    Belt
    Create a 500px Aura that increases Party Max HP by 350
    Create a 500px Aura that increases Party Max MP by 450
    Create a 500px Aura that increases Party Fire Damage by 10
    Create a 500px Aura that increases Party Water Damage by 10
    Create a 500px Aura that increases Party Light Damage by 10
    Create a 500px Aura that increases Party Shadow Damage by 10

    Necklace
    Hit Rate +3%

    For every Party Member gain +10 INT
    For every 400 INT gain +2% Magic Crit (Goes up to 8% Magic Crit)

    Ring
    All Elemental Damage -2
    Hit Rate +5%

    For every Party Member gain +5 All Elemental Damage

    Bracelet
    Hit Rate +3%

    For every Party Member gain +10 STR
    For every 400 STR gain +2% Physical Crit (Goes up to 8% Physical Crit)

    Sub-Equip
    Being in a 4 person Party causes attacks to deal 6% additional damage against Named Monsters (Not sure if the bonus applies to only you or the whole party)

    Magic Stone
    Hit Rate +3%

    Being in a 4 person Party causes attacks to deal 6% additional damage against Boss Monsters (Not sure if the bonus applies to only you or the whole party)
    [​IMG]
    Top
    HP MAX +770

    When at 90% HP or Below, attack with a 5% chance of reducing your HP by 10% in order to increase the damage of level 45 skills by 20% for 15 seconds (30 second CD, buffs go away if item is unequipped).

    Bottom
    HP Max +770

    When at 90% HP or Below, attack with a 5% chance of reducing your HP by 10% in order to decrease the cooldown of level 45 and below skills by 20% by 15 seconds (30 second CD, buffs go away if item is unequipped).

    Shoulder, Belt, and Shoe

    Attack with a 5% chance of reducing your HP by 3% in order to increase all Elemental Damage by 10, increase Physical Crit by 3% and increase Magic Crit by 3% for 30 seconds (30 second CD, buffs go away if item is unequipped).

    Necklace
    Movement Speed +3%

    Cast Speed increased by 15% when equipped (No idea what this means)

    Ring
    Attack Speed +3%
    Cast Speed +5%

    Movement Speed increased by 12% when equipped (No idea what this means)

    Bracelet
    Movement Speed +3%

    Attack Speed increased by 12% when equipped (No idea what this means)

    Sub Equip (New Stats)
    +58 Physical Power
    +58 Magical Power
    +77 Independent Attack
    +39 STR,INT,VIT,SPI

    Magic Stone (New Stats)
    +58 STR,INT,VIT,SPI
    +10 all Elemental Damage

    Every 20 seconds activate one of the following effects:
    *Fire and Light Damage +30
    *Water and Shadow Damage +30
    *All Elemental damage +30
    [​IMG]
    Top/Bottom:

    +16 Light Damage
    Get hit with a 50% chance of having a level 25 Light of Divinity cast upon you (40 second CD, Pieces do not share a CD)

    Shoulder/Belt/Shoe:

    +10 Light Damage
    Attack with a 5% chance of increasing STR and INT by 80 as well as increasing Light Damage by 5 for 15 seconds (20 second CD, Stacks up to 3 times, pieces do not share a CD)

    Necklace/Bracelet/Ring:

    Grants a 300px Aura that reduces Light Resist of Enemies by 15. This effect can stack with the other pieces.

    Sub-Equip/Magic Stone:

    +12 Light Damage
    Attack with a 5% chance to increase Light Damage by 18 for 12 seconds (12 second CD, stacks up to 2 times, pieces do not share a CD)
    [​IMG]
    Necklace/Ring/Bracelet
    -7 Fire Resist
    +12 Water Damage

    Attack with a 3% chance of hitting enemies with Sea God's wrath (Creates a huge water pillar, 1 second CD, pieces don't share CD)

    Sub Equip/Magic Stone:
    -7 Fire Resist
    +18 Water Damage

    Attack with a 5% of lowering enemy Curse Resistance by 15 for 10 seconds (8 second CD, stacks up to 2 times)
    [​IMG]
    Top
    Poison Damage increased by 10%

    Reduce Enemy Abnormal Status Tolerance by 1 in a 50px Aura. The Abnormal Status Resistance reduction and Aura Range increases based on the item's Reinforcement/Amplification (Maxes out at +10 Reinforcement/Amplifcation).

    Shoulder
    Slow duration increased by 10%

    Reduce Enemy Abnormal Status Tolerance by 1 in a 50px Aura. The Abnormal Status Resistance reduction and Aura Range increases based on the item's Reinforcement/Amplification (Maxes out at +10 Reinforcement/Amplifcation).

    Bottom
    Immobilization duration increased by 10%

    Reduce Enemy Abnormal Status Tolerance by 1 in a 50px Aura. The Abnormal Status Resistance reduction and Aura Range increases based on the item's Reinforcement/Amplification (Maxes out at +10 Reinforcement/Amplifcation).

    Belt
    Stone Curse Damage increased by 10%

    Reduce Enemy Abnormal Status Tolerance by 1 in a 50px Aura. The Abnormal Status Resistance reduction and Aura Range increases based on the item's Reinforcement/Amplification (Maxes out at +10 Reinforcement/Amplifcation).

    Shoe
    Bleed Damage increased by 10%

    Reduce Enemy Abnormal Status Tolerance by 1 in a 50px Aura. The Abnormal Status Resistance reduction and Aura Range increases based on the item's Reinforcement/Amplification (Maxes out at +10 Reinforcement/Amplifcation).

    Sub-Equip/Magic Stone
    Poison Level increased by 8
    Stun Level increased by 8
    Burn Level increased by 8
    Bleed level increased by 8
    Curse level increased by 8
    Electrocution level increased by 8
    Immobilization level increased by 8
    [​IMG]
    Top:
    +55 Physical Power
    +83 Independent Attack
    +10% Physical Critical Rate

    Bottom:
    +55 Magical Power
    +83 Independent Attack
    +10% Magical Critical Rate

    Shoulder/Belt/Shoe:
    Attack with a 3% chance of increasing Party Attack Speed by 10%, Movement Speed by 10%, and Cast Speed by 12% for 15 seconds (20 second CD, stacks up to 3 times)

    Necklace:
    HP MAX +880

    When below 50% HP, increase Magic Power by 10%
    Bracelet:
    HP MAX +880

    When below 50% HP, increase Physical Power by 10%
    Ring:
    HP MAX +880

    When below 50% HP, increase Independent Attack by 10%

    Set Effects
     
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    Last edited: Jul 10, 2016
  2. You are a wonderful person! :joy:

    Is that Vimark sub eq and magic stone elenore damage o.o?
     
    Last edited: May 23, 2016
  3. Save 4 Less TWENTY TWO

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    It's Elenore since the description of both items doesn't have the damage warning on it.
     
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  4. Psycho K Keeper of Territory

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    Thanks for doing this. Comparing Jay's thread to Namu Wiki, some of the set effects might have changed a bit when they went live. This is what I see for Gracia, for example:

    == 3 Set ==
    *STR, INT +50
    *Light damage +10
    *Consumes 2 White Cube Fragments every 30 seconds to inflict light damage (cancelled if unequipped).

    == 5 Set ==
    *Light damage +12
    *Attack with a 10% chance to activate a Light Explosion (cooldown: .5s).

    == 6 Set ==
    *Attack with a 10% chance to activate a Light Explosion (cooldown: 1s).
    *Inflict 6% additional light damage.
    Both Light Explosion procs chances were reduced from 20% to 10% each and the cooldowns are listed.

    I'm guessing Great Glory (and Heartrending Grief shoulder) doesn't follow the usual armor rules for stats? E.g., even though cloth normally has no STR, Great Glory top, shoulders, and shoes will anyway? Heartrending Grief seems pretty fun on summon-based classes. One can only hope the shoulder could make Nicholas and zombies faster. That with all 3 party speed procs from Dusky West shoulder, shoes, and belt + Lasher + and other Summoner stuff would be some hysterical :dogcited: NEED FOR SPEED action.

    Buried Scream Top/Bottom is "when at 90% HP or below..." right? If there's nothing saying the top and bottom don't stack, having that 40/44% boost to a level 45 skill along with Wooden Puppet sub-equipment would be pretty ridiculous even if very inconvenient to actually proc. Are you sure Sea God isn't water damage instead of water resist; the current pieces have water damage+, fire resist-.

    Source of Disease seems crazy if all those abnormal status tolerance auras are -10 and 500 px at +10 and all stack. Including the set effect (if it didn't change), that would be -100 abnormal status tolerance. Bottom, sub-equip, and magic stone seem like a great combination for anyone using Pryomancer's Torture Bracelet. The top seems great for Poison Master too (until Tarantula Top). Dusky West Ring looks sweet for Blood Evil.
     
  5. Save 4 Less TWENTY TWO

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    Some of the Set Effects were changed from test to live. The Great Glory and Heartrending Items don't follow typical Armor stat rules. Buried Scream is HP and I fixed the Water Damage on the GT stuff. I know the Resh set was changed so it's not as crazy as it was in test.
     
  6. Shirouzen Heaven's Wrath

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    Invaluable info, these sets are pretty great when you get a gimmick epic weapon that relies on status and you arent a natural debuffer class. Nice to see that in a 3 pce you can probably get around -80 abnormal resistance choosing the right pieces (50 from set effect and 30 from ind pieces).
     
  7. Orphane Terminal Shitposter

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    Gr8 job, thanks for taking the time to do this. Much appreciated!
     
  8. FenixR Clothing Optional. #CeraCertificatesWhen?

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    Abnormal Resistance only affect chance to deal status effect or includes damage? Set seems good for my M.Brawler.

    GT is 7 water damage per armor piece or was that increased? Will go with my Eternal.

    Everyone else Gracia Set :V
     
  9. Laskeri

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    Ahh I was kind of wondering if the sprites would be different depending on armor types. Thanks for that. I'm assuming it goes in order of armor weight descending?
     
  10. Holypie

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    Looks like it's ascending from top to bottom. Cloth first, plate last.
     
  11. Psycho K Keeper of Territory

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    That is indeed the case. It's especially noticeable with the Dusky West top (cloth) which is similar to what Rifle Max (Kartel HQ 2) wears.
     
  12. Dice Dragon Unofficial Sader main

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    The dusky west top/bot look extremely good as stand alone pieces. I know as a fixed class, Getting 166 IA at my gear level (+8 refine and a sub that gives 140 IA) is still a massive 8% increase to my entire kit, thats huge. Ill be looking forward to getting them.
     
  13. madchickins Zhu c 666

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    Dusky West Ring:
    HP MAX +880
    When below 50% HP, increase Independent Attack by 10%

    Just a quick question, am i reading this right? My zerk has 2300 independent attack power right now and im always under 50% hp... If this is what i think it is, 230 independent attack power on a ring? That's going to easily be the strongest single equipment i have... Surely this can't be right?
     
  14. Save 4 Less TWENTY TWO

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    That's exactly what the description said in KDNF so I'm assuming that's how it works. :mystery:
     
  15. Shirouzen Heaven's Wrath

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    secret zerk item...
     
  16. madchickins Zhu c 666

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    Here we have it guys. Pretty much broken on zerks.
     
  17. Azure Lune I never said I was -good- at this

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    hmm, wonder how strong the procs on Sea God accessories are/if GM could make use of em...
     
  18. Dice Dragon Unofficial Sader main

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    As soon as I saw that ring I knew it was a zerker item beyond all, I just wish I could abuse it too. rofl. I do actually have a few of the blood contract set pieces so I might actually have reason to pick it up. Its such a nice piece.
     
  19. H-1

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    Do the top and bottom screaming effects stack?
     
  20. Psycho K Keeper of Territory

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    No, because the bottom does something else.
    @Save 4 Less Since we have these now, I noticed you made a mistake with these. The bottom has a different effect:
    When at 90% HP or below, attack with a 5% chance to reduce your HP by 10% to decrease cooldown of level 45 skills and below by 20% for 15 seconds (Cooldown: 30s. Effects removed if unequipped).
     

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