May Update Part. 1

Discussion in 'Korea' started by Jay, May 10, 2017.

  1. Jay 테미

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    May Update Part. 1
    [​IMG]
    <Weapon Reinforcement Change>

    「Due to the risk that comes with reinforcing weapons, the point of weapon destruction has been increased from +12 to +13 or higher. If +10 to +11 or +11 to +12 attempts fails, the weapon reinforce upgrade count will drop by 3.
    • +11 Attempt failure result in +7
    • +12 Attempt failure result in +8
    Ultimately, total reinforcement expense expectations for +12 has been lessened by over 100 million gold compared to the expense prior to the change.

    Additionally, Reinforcement QoL has been updated.
    Reinforcement description from reinforcement-related UI has been changed for intuitive read and ability to check.
    Enter Key can also be used to reinforce prior to +12 and reinforcement waiting time has been slightly decreased for faster reinforcement.」

    Weapon Reinforcement Effect has been changed.
    • Effect gained from Weapon Reinforcement has been changed from [Defense-Piercing Physical/Magical Attack] to [Physical/Magical Attack].
    • Effect increment per Reinforcement has been adjusted due to the change in Weapon Reinforcement Effect
    Fixated Physical, Magical, Independent Attack values from following equipment type has been synchronized to Independent Attack value due to the change in Weapon Reinforcement Effect.
    • Magic Seal Equipment: Physical, Magical, Independent Attack Option
    • Combat Equipment: Physical, Magical, Independent Attack Option
    • Normal Equipment Item: Physical, Magical, Independent Attack Option
    Fixated Physical, Magical, Independent Attack values from Earring Reinforcement Effect has been synchronized to Independent Attack value due to the change in Weapon Reinforcement Effect.

    Weapon Reinforcement will no longer destroy the weapon until +13 attempt or higher.
    • +10 to +11 and +11 to +12 attempts will no longer destroy the weapon.
    • Failing +10 to +11 and +11 to +12 will result in reinforcement upgrade count decreasing by 3.
    • Equipment Protection Ticket must be used for +13 attempt or higher to protect the weapon from being destroyed.
    • Does not apply to non-weapon equipment.
    <Subclass Armor Mastery Change>

    Female Crusader Armor Mastery Strength/Intelligence value has been increased.
    • Level 90 Epic Armor (5-Pieces) standard:
      • +222 Intelligence
    Every Subclass Armor Mastery Strength/Intelligence value has been increased to match with Asura and Dark Templar standards.
    • Level 90 Epic Armor (5-Pieces) standard:
      • +287.5 Strength
      • +287.5 Intelligence
    Critical Hit Rate effect has been added (or increased) to all Subclass Armor Mastery except Demon Slayer, Battle Mage, Mistress, Ranger (M/F), Spitfire (M/F), Rogue, Kunoichi and Shadow Dancer.
    • Level 90 Epic Armor (5-Pieces) standard:
      • +10% Critical Hit Rate
    <Basic Armor Mastery Change>

    Basic Armor Mastery will now provide with portion of Critical Hit Rate and Strength/Intelligence values from Subclass Armor Mastery.
    • Portion of Strength/Intelligence: 40%
    • Portion of Strength/Intelligence (for Female Crusader): 50%
    • Portion of Critical Hit Rate: 50%
    Basic Armor Mastery will now also apply to Plate Armor.
    • Heavy Armor and Plate Armor will only take proportion of Critical Hit Rate from Subclass Armor Mastery.
    Male Crusader Basic Armor Mastery will also provide Vitality/Spirit value when Cloth, Leather, Light Armor or Heavy Armor is equipped.
    • Level 90 Epic Armor (5-Pieces) standard:
      • Portion of Spirit: 50%
      • Vitality is same as before.
    Certain monster patterns from Luke Raid and Normal Luke Dungeons has been changed.
    • Constructor Luke (Light/Darkness)
      • If the smoke disappears from Luke's back, the smoke will reappear after a period of time.
      • Amount of hit required to get rid of the smoke has been changed.
    • Metal Gear Canaps
      • Blade Tornado pattern has been changed.
        • Energy will be continuously consumed while active, but Canaps will enter charging mode whenever the energy depletes.
        • Blade Tornado will be activated whenever Canaps is hit while the energy is charged.
    • Fortuneteller Rosaura
      • Light will no longer hit herself if she looks at characters during the Light pattern.
      • Roulette pattern will not activate during Fortunetelling pattern and active Roulette pattern will also end when Fortunetelling pattern is activated.
      • Earthquake pattern will also knockdown players with Super Armor.
    • Increase Independent Attack by % effect from items has been fixed to also apply Independent Attack gained from Refining.
     
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  2. Dowiet

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    oh that bug fix on % i.atk will be a nice boost
     
  3. ShadePopping Learning to read other languages

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    YES
     
  4. Raze

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    Crit on all armor masteries is THE best change
     
  5. Aero_X_999 108 Beads will anally rape you 108 times. :^)

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    Interesting. These new Reinforce system that it won't break on attempting +11 or +12 failures looks good. Adding Crit Rate for all subclasses armor masteries is really, really good!
     
  6. KEKEKEKKEE fk

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    How much patk does a +12 90 epic give?
     
  7. SirWaltz

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    What did the bug fix do ? I didn't know there was a problem
     
  8. Dowiet

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    i.atk % boosting equips like black and white chaos and recollection water sounds would ignore refining which is a pretty big portion of i.atk
     
  9. QueenyPie Endless torment flavor.

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    And Werry, that delicious 64% I atk. boost will finally stack with refine levels.
     
  10. SirWaltz

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    OOHHHH I didn't know any of that this is a huge fix thanks for explaining it to me
     
  11. Jaðarsormr 抜けない事があきらかだからって、オレが努力しなくていいって事にはならない

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    I hope that Eternal Glory: Locke also includes Refine Level now, because that thing was pretty much useless to Fixed Damage classes - 116 Ind Att is on par with Great Glory Armband and less than from Blooming Black Smoke Energy. With Refine Level included, it'll be 197 Ind Att, which is pretty good.
     
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