Master of Mirages by Valic "My life will not be swayed by the curse of the Demonic Lance." Guide Update List (from most recent to oldest) 10/2/2016 Added Anton Raid Check section 9/12/2016 Added Combo Guide section 9/6/2016 Adjusted some descriptions, added 2nd awakening demonstration videos, added question to F.A.Q. 9/1/2016 Added NG armor demonstration video, fixed typos/translations, and adjusted skill descriptions 8/27/2016 Adjusted OV set skill bonuses, ratings, added more to buff swap section, fixed typos 8/24/2016 Added skill demonstrations under skill descriptions 8/23/2016 Adjusted OV set translations to DFOG's 8/22/2016 Adjusted translations, added Video/OV sections, adjusted buff swap section, and fixed TP passive typos 8/21/2016 Added 2nd Awakening skills/EX passive guide 8/20/2016 Added F.A.Q. and began Stat/Avatar section 8/19/2016 Guide Creation If you're looking for a specific section, open the Table of Contents, press CTRL + F, and type the chapter section to scroll to it immediately. Such as "I." to skip to the introduction. Thank you for reading and feel free to post any comments, questions, or concerns that may help you or the guide! Spoiler: Table of Contents I. Introduction Ia. What are Skirmishers? Ib. Basic Info Ic. Pros/Cons --------------------- II. Skills IIa. General Skills IIb. Base class skills IIc. Skirmisher specific skills IId. First Awakening/EX Active Skills IIe. Second Awakening skills IIf. TP/EX Passives --------------------- III. Stat/Avatar Goals IIIa. Stats to aim for IIIb. Avatar Stats/emblems ---------------------- IV. Gameplay/Misc Info IVa. Showcase Videos IVb. Otherverse Gear/Recommendations IVc. F.A.Q.(Frequently asked questions) IVd. Combo Guide IVe. Anton Raid Check ----------------------------------------------------- I. Introduction Hello there, my name is Valic. I'm an old player of DFO who played CDNF for quite a while and became fond of the Skirmisher subclass that is called Duelist in other versions of DFO. I came back to DFOG once it was released and steadily played both. I enjoy the class so much I thought I would make a guide for it! So enjoy, it will hopefully help beginners and advanced players build a Skirmisher to be very powerful and skilled. Ia. What are Skirmishers? Skirmishers are combo masters that specialize in cancelling their skills. They have all the speed of a weapon master/monk with an added bonus of being able to cancel skills and allow their mirages to finish the skill for them in place. Using your skills in conjunction with this "mirage" cancel ability, you can keep up fluid combos and dps to your heart's content. Skirmishers are fast and are pretty reliant on their combos and cancels. A majority of their skills will involve juggling, timed combo cancels, and patience. If you're into speedy encounters, fast attacks, letting your mirages begin where you left off so you can annihilate enemies, then this is the class for you. It uses lances (or halberds but only in special cases) and can be a force to be reckoned with if mastered. They awaken into a "Highlander" and Second awaken into a "Durandal". Skirmishers are also known as one of the longest ranged melee subclasses and make this a great deal of importance for both offensive/defensive tactics when fighting. Spoiler: Subclass Lore: Skirmisher I met him once during the short days of autumn at an arena near the western mountains. The man displayed the sharpness of Suju and the skills of an Imperial Knight. He overwhelmed his opponents with his strong and swift spearmanship. The audience loved it and they cheered at every victory. However, instead of being joyous of his achievements, I noticed a faint sadness in his eyes, as if he were in pain even though his opponents barely left a scratch on him. I learned of his secret from my master. About the accursed weapon known as the Demonic Lance and the horrendous burden it inflicted upon its users in return for its incredible power. It seems the man was suppressing it and would only use it occasionally. But why? When I finally got a chance to speak to the man, I was surprised at the lack of viciousness or hostility coming from a person who was supposed to be cursed. He even fancied my request to show me his spearmanship skills. Needless to say, he displayed power that could be described as the height of human ability. It was breathtaking. He left the next day and we never saw each other again. Afterwards, I began to hear rumours of a man known as the "Skirmisher" who challenged various martial arts schools and partook in almost every arena battle. I may have no proof of this but I knew this was the man I met not long ago.. I wondered if he really did enjoy fighting or there was something else that drove him? Out of curiosity, I asked my master on his thoughts on the rumours.. "There are many ways we find fulfilment in life, whether he finds it in duelling we will never know. However, remember what you learned that day, you first met" said my master. I remembered his impeccable spearmanship but most of all, I remembered the curse of the "Demonic Lance" and his struggle to suppress its power. Could this be the reason why he fights? Does he want to overcome its torturous curse? I can only guess the answer and imagine his agony. But what I am certain of is, that I have met a true warrior. Spoiler: Awakening Lore: Highlander The Highlanders have wandered through out Arad for almost an eternity. They have forgotten their past and do not carry anything of value. Having been born without wealth. They have detached themselves from the material world and all its sensitivities. They bow to no one and prays to no god. Some would say their life is meaningless but for the Highlanders, actions are more important than words or stature. These are proud and fearless warriors who have honed their life for war and showcase their worth on the battlefield. They are men who refuses to become a stepping stone for the glory of others and even when death is before them, they stuggle on until their very last breath. This is the way of the Highlander. Ib. Basic Info Armor Type: Light Armor Weapon of Choice: Lance Damage type: Full Percent(not counting some base skills which are fixed + percent) Attack Speed: Very Fast Difficulty: Medium Ic. Pros/Cons -Pros- Fast skills for fluid combos/juggling Mirage ability allows for cancellation of most skills or to chain into other skills Lots of evasive maneuvers for counter/defensive purposes Unique playstyle Par Z-axis range Good "positioning" skills and super armor for most skills -Cons- Lacks top tier burst damage Can have a confusing learning curve for hotkeys/inputs for some Can suffer MP issues without decent gear or MP management Ungrabbable/super armored bosses may pose a challenge DPS can vary depending on how willing to gear the class you are ----------------------------------------------------- II. Skills This section will cover general skills, subclass skills, TP passives, and so on recommendations as well as how to use each. Each skill will come with a video demonstration as well. IIa. General Skills Backstep - You get this automatically but I figured it's worth mentioning that our backstep doesn't hop backward like every other class. Instead we slide backward, our Mirage Stance skill also does this if no skills are being used. Quick Rebound - Still a must have skill for invincibility frames if you're ever knocked down. Recommended level - MAX Basic Training - Increases your auto attack damage. I'm mentioning this as our 2nd awakening gives our auto attacks afterimages, so don't be afraid to auto attack here and there! Indomitable Spirit - Casts super armor while we cast. We only have one buff and it's pretty short as is, I would only use this in pvp to bait. Recommended level - 0 Ancient Memory - We don't use magic, skip. Recommended level - 0 Leap - Pretty useless for pve but could be useful in pvp with the skill Paratrooper. There's very few situations I can think of that make this skill a priority. Recommended level - 0 Physical Critical Hit - We want physical criticals always, keep in mind you can get 100% crit rate with gear/passives toward end game though. So you could always take SP out of it if you have too much. Until then though, you definitely want as much physical crit as you can get. Recommended level - MAX, Preference depending on gear. Physical Rear Attack - We dont back attack often enough for this to become useful. Recommended level - 0 Magical Critical Hit - We don't do magic damage. Recommended level - 0 Magic Rear Attack - What did I just say? Recommended level - 0 Throw Mastery - If only this applied to our lance when we threw it... Recommended level - 0 Damage Conversion - Mark it as "Physical". Not like we have any magic attacks(yet) anyway but you can never be too sure. IIb. Base Class Skills Helm Shot - Our basic launch attack. Wonderful for pve and pvp juggles, level 1 is enough in PVE to juggle with though. Recommended level - 1 Quick Punto - A quick stab forward, our 2nd awakening passive gives this an extra hit. Also can be used in conjunction with other punto skills with our 2nd awakening passive. The damage it does is very low though, so I would either choose to skip or get level 1 for the speed boost it grants the skill combination after 2nd awakening. More on this is stated in the 2nd awakening section. Recommended level - 1 Hook and Throw - Our basic grab, it has a very wide range so that it can even grab an enemy from behind you. Keep in mind despite that it is a grab, it does NOT have invincibility frames during the grab. Still would get level 1 because it is great for positioning enemies and interrupting animations. Not to mention Skirmisher skills are all generally directly in front of you as well, so this is a great set up skill. Recommended level - 1 Side Slash - This is more of a Vanguard skill, we don't have much that benefits from it. I can only see this being useful in pvp, so skip this. Recommended level - 0 Paratrooper - Skirmishers have a lot of air time with one of our skills ("Rising Lance"), so getting this would be an essential part. It acts similarly to the skill "Ashe Forke" from slayers, except your momentum shfts differently and the launching hitbox is more at the end of the landing of your lance. Get 1 level for the sake of reaching the ground quicker after "Rising Lance" and of course having some Z-axis movement control for defensive purposes. You can also change the way you're facing using this, say using "Rising Lance" to the right, you can hold left and use this skill to shoot down diagonally left. This skill s deadly in pvp for mind games as well. Recommended level - 1 Endure - This is our version of the slayer's "Guard". Except you have the option to hit the X key(auto attack) after being attacked during it to make a long forward super armored stab. You can be pushed back slightly during this skill while guarding, for pve it's very nice to counter the roar from bosses when they've been hit too often. Not required but definitely handy, I wouldn't max it though since you should be keeping enemies under constant agressive play anyways. Recommended level - 0, 1 Spoiler: Demonstration This video shows how the guard works and how the counter mechanic works. Ankle Cut - Also more of a Vanguard skill. It's useful in pvp as a nice Y-axis floor sweeper, but if you feel like you need more of that in pve to acompany your skills, you can get level 1. We have a much better version similar to this skill as a Skirmisher though. Recommended level - 0 Surround Break - This is the Demonic Lancer's version of "Drive Slash/Triple Slash" from Slayers. You can attack up to 3 times and change directions with each attack, ending with a slam down that knocks enemies up a bit. Some use this as a means to move around quickly, it's decent but we do have many other more useful skills to invest SP into. Recommended level - 0, 1 Spoiler: Demonstration This demonstration shows the alternate attacks and the extra hit when you get the TP passive for this skill.