Male Brawler -Feels good to throw things

Discussion in 'Brawler' started by Dowiet, May 26, 2014.

  1. Subin

    Posts:
    11
    ScreenShot2017_0102_082454987.jpg
    ScreenShot2017_0103_190311895.jpg
    This is my damage for DG

    ScreenShot2017_0103_185722994.jpg
    ScreenShot2017_0103_190451424.jpg
    This is my damage for spider.

    Spider has bad synergy with refined set so I can't really tell but I believe that DG still gives more damage. Usually in raid, spider gives consistent high damage with the bat and mount because of abnormal status it is providing (also armor shred op, great party synergy). DG is very comfortable to use because of att spd boost and tend to provide higher damage than spider but very inconsistent. They are both great.
     
  2. Cezar

    Posts:
    12
    Tarwe for strike build and demon rake for CC
     
  3. Firefly

    Posts:
    269
    Got the shit to 11/7:
    [​IMG]
     
  4. is there any place where i can see a build that is as updated as possible . i just want to guide myself in some things in general and see what kinda a builds can you make with male brawler in pve since i only see equipment recommendations but cant find a guide.
    i have my avatars clones in my vault wating to get what skills do i need.
     
  5. Raiban

    Posts:
    92
    Where are the strike and throw builds located?
     
  6. YagamiBrando Dark King

    Posts:
    92
    IGN:
    Yamizaki
    Server:
    Cain
    Asking about OV sets, so if I use 3 pc lone bruiser and 3pc street disciple, do the effects stack? So if SD set gives +30% needle throw and LB set gives +20%, if I have 3pc of this and 3pc of that I will have 50% needle boost damage, right?
     
  7. Raiban

    Posts:
    92
    yes, ov sets stack with each other.
     
  8. Rain Senpai!!!!11

    Posts:
    364
    IGN:
    Hydrargyrum
    Guild:
    Calamity
    Server:
    Cain
    So was thinking when 90 cap comes and we get our sp changes that I would get rid of block throw and get barrel throw instead and here's why
    -Slow is higher Level and will stack more likely
    -Only need 3 stacks anyway, so stun isn't necessary for the effort it takes
    -Does more damage in the same amount of time it would to throw the same amount of rocks
    -Stun level vs slow level is 98 to 125
    -Both have an awful strengthened version anyway
    -Bosses are more stun resistant than slow resistant and one has a cleanse that cures stuns
    -Is purple
    -cost less sp at 90 cap (by 40)
    A con can be that barrel is % damage but that's not really a problem with claw mastery
    And that block throw has lower cd so it works better in rotations
     
    Last edited: Jan 13, 2017
  9. Dice_24K

    Posts:
    203
    Here's a wrench in your plans:
    Anton enemies are IMMUNE to slow.
     
  10. MetalBatKun

    Posts:
    311
    IGN:
    IHealDaCrew
    Server:
    Cain
    Also a little fix to that problem, just use either net, or double bottle throw and use powered needles. That hits max 3 stacks
     
  11. Ulfrey

    Posts:
    65
    So I managed to get my Tarwe to +11 amp/+8 ref, which is great. But due to my budget atm, I'm leaning more towards a status build... looked back in the topic and some people
    were recommending scarred nail as a status weapon. Can I keep my tarwe or should I get a scarred nail? Also, should I use a spider set top if that's the only piece I have of it?
     
  12. Firefly

    Posts:
    269
    It's already official that -2 abnormal status resistance = 1% status dmg boost. Tarwe has that -5 stacking 5 times going on which would be 12.5% dmg anyways on top of all those taunt buffs. If u get a scarred nail for that 15% bleed/poison u would have to ref 8 it all over again for like a 85% abnormal mod while lv85 epics ref8 scaling gives u 91.6%. Keep the tarwe.
     
  13. Dice_24K

    Posts:
    203
    I remember seeing a list for BiS for Status/Strike... The relevant information goes like this:

    Number 1 BiS for Status is Demon Raike: Ignore
    Number 2 BiS for Status is Tarwe Zariche.

    This doesn't include Savior/level 90 gear.

    So... Keep Tarwe.
     
  14. Rain Senpai!!!!11

    Posts:
    364
    IGN:
    Hydrargyrum
    Guild:
    Calamity
    Server:
    Cain
    Black Moon is real number 1

    RIP no Backstreet Boys
     
  15. Dice_24K

    Posts:
    203
    It'll come... That or the patch notes were done in a mediocre fashion. :V
     
  16. deeemark

    Posts:
    136
    IGN:
    Neren
    They werent, we just got all the buffs pre 90 cap like all the other classes.
     
  17. Rain Senpai!!!!11

    Posts:
    364
    IGN:
    Hydrargyrum
    Guild:
    Calamity
    Server:
    Cain
    China updated skill planner to level 90 so I thought id look at Mbrawler skills, Apparently needle spin has a base damage of 18(180 for 10 hits) and the shockwave for Vulcan+mount was 82 or 176 (idk if the 630% bonus applies to shockwave). neither being close to chain drives 453. But that made me realize how weak needle spin it on strike build. this also isn't updated for balance changes for 1/17.
     
  18. Dice_24K

    Posts:
    203
    I meant that it'll come eventually. = w=;
     
  19. Crabmancer Stronk.

    Posts:
    177
    IGN:
    Rerorerorero
    Guild:
    Factory
    Server:
    Cain
    Well, I got Ghost Nail from that 150 hell coin box.
    At least it's somethin'!
    Guess I'd better get to work on finishing my set/hitting 90.
    I'm assuming 9pc Street Disciple is Ghost Nail's best friend?
     
  20. Ulfrey

    Posts:
    65
    Hey, anyone have any tips on clearing Pandemonium rift swiftly? So far it's been a pain due to..

    -Lightning guy has high status resist, apparently can't be stunned.
    -Red version of the boss doesn't feel anything, and due to our long animations when you're done attacking you just get utterly raped by lightning/aoe. Even on mine bat.

    Also my mine bat can hit 110-120m on nugol easily, but on red boss I can barely hit 50m? what's going on here? Thanks for any tips.
     

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