Neutral Armor This post took me MUCH more time than I expected - I was planning to finish it before autumn, but... stuff happened. This is mostly because it's the biggest post I've had to do in a while, and DFO + real life stuff made it even harder to finish. This is why this post is only 90% done, but I'd rather post it right now than post it after many changes are done and Epic Rework happens. Unlike Elemental Armor (Fire/Water/Shadow/Light), Neutral Armor can be used in any setting, which is why it's so good. Even without having a full set of Armor, it can be still used to fill your empty gaps of Equipment. In this post I'm using an example of Berserker with "raw stats" of 2000 Strength (STR), 2000 Independent Attack (Ind Att) and 0 Cooldown Reduction (CDR), because most of Items here increase only your "raw stats", which are not even your Town Stats. What does "raw stats" mean? "Raw" STR doesn't include: - Buffs (like Derange); - Guild stats (both permanent and time-limited); - Arad Explorer Club stats; - Title Book stats; - Dimensional Seal Quest stats; "Raw" Ind Att doesn't include: - Refine Level (although buffs like Khai does include it in formula, unlike items) "Raw" CDR is always 0%, but there's a specific order of how it's being affected: 1. Flat CDR (the only one that's counted in "seconds"; works as additive) 2. Additive CDR (counted in "%"; any amount of those are possible) 3. Multiplicative CDR (counted in "%"; any amount of those are possible, but only one Potion CDR will count (with the highest CDR)). An example of how CDR works would be like this: Spoiler: Example 1 A Berserker with Lv.20 Frenzy, Magical Rainstorm and active Mind Stimulant Potion uses Raging Fury: 1. Raging Fury's cooldown (at 0% CDR) = 16 seconds 2. Lv.20 Frenzy = -3.3 seconds (Flat CDR) 3. Magical Rainstorm = 12% CDR (Additive CDR) 4. Mind Stimulant Potion = 20% CDR (Multiplicative CDR) 16 - 3.3 = 12.7 seconds (after Flat CDR; overall CDR = 3.3 / 16 * 100 = 20.625%) 12.7 - (12.7*0.12) = 11.176 seconds (after Additive CDR; overall CDR = 1.524 / 16 * 100 + 20.625 = 30.15%) 11.176 - (11.176*0.2) = 8.9408 seconds (after Multiplicative CDR; overall CDR = 2.2352 / 16 * 100 + 30.15 = 44.12%) Raging Fury's cooldown (at ~44% CDR) = ~8.9 seconds Spoiler: Example 2 A Berserker with 6pc Dark Blood Stained, Magical Rainstorm, 9pc Brutal Madman (it's obviously impossible to have that much in this setup, but let's count that for theory), active Derange and active Mind Stimulant Potion uses Outrage Break: 1. Outrage Break's cooldown (at 0% CDR) = 40 seconds 2. 6pc Dark Blood Stained = -10 seconds (flat CDR) 3. Magical Rainstorm = 12% CDR (Additive CDR) 4. Derange = 25% CDR (Additive CDR) 5. 9pc Brutal Madman = 50% CDR (Multiplicative CDR) 6. Mind Stimulant Potion = 20% CDR (Multiplicative CDR) 40 - 10 = 30 seconds (after Flat CDR; overall CDR = 10 / 40 * 100 = 25%) 30 - (30*0.12) = 26.4 seconds (after Additive CDR; overall CDR = 3.6 / 40 * 100 + 25 = 34%) 26.4 - (30*0.25) = 18.9 seconds (after Additive CDR; overall CDR = 7.5 / 40 * 100 + 34 = 52.75%) (Please note that 30 seconds here is correct, because it's Additive CDR!) 18.9 - (18.9*0.5) = 9.45 seconds (after Multiplicative CDR; overall CDR = 9.45 / 40 * 100 + 52.75 = 76.375%) 9.45 - (9.45*0.2) = 7.56 seconds (after Multiplicative CDR; overall CDR = 1.89 / 40 * 100 + 76.375 = 81.1%) Outrage Break's cooldown (at ~81% CDR) = ~7.6 seconds Also please, be mindful that the last few parts aren't done yet! I'm also gonna rewrite some stuff (prices, some changes like early Cata rework), because I started writing this thing in June and I haven't edited old parts of the post. With these explanations done, let's get to the Items: Set: Gigantic Presence set (Bulky Configuration set) - this set is recommended for almost every class as endgame one (so it's used even in Anton Raid), and there's a reason for it. Each piece doesn't look THAT great by itself - I mean, you can do the same effects with other Quest Legendaries: Bracelet = +10 Source of Disease Bracelet Necklace = Great Glory Necklace Ring = Great Glory Ring What makes this set REALLY good is the 3pc set effect: +10% Skill Damage, +10% STR and 10% CDR. It also gives +10% MP Consumption, but that's nothing to Zerk. The thing is, you might as well read that set effect as +10% Damage, +10% Damage and +10% Damage (Skill Damage is always additive, STR won't be 10% but it'd still be really close, and it's hard to calculate the exact benefit from CDR, but it's still good for Berserker, who needs CDR for his Skills with long cooldowns). The best thing? None of those are Smash, Elenore or Critical modifier, so you can actually use your Items with good modifiers without problems of having two Smash modifiers / two Crit modifiers / too many Elenore modifiers. Another cool thing is that, similar to Quest Legendaries, this set is farmable, so you just need to get some patience, find some good party for Anton Normals and do Daily Quests for 10 Antonium. Location: Can be bought from Woon Lyonir (Noble Sky) for 1050 Antonium (per Accessory). Infinite Onslaught set: in progress (don't have the set yet) Comments: : Good buff to Mountainous Wheel (higher damage, bigger area of damage), but Gore Cross buff is useless, because Gore Cross itself is useless. Meh. : A bit better - nice CDR to Mountainous Wheel and Bloodlust, and pretty good buff to Frenzy attacks (it also gives ~10% more Damage to Raging Fury, Bloodlust and Blood Sword). Then again, Frenzy attacks aren't that strong, and Gore Cross buff is useless AGAIN. : Finally, something really good - CDR to Raging Fury, Blood Sword and Outrage Break, as well as +15% STR from Derange and some damage buff from Thirst (~8% to Raging Fury, ~15% to Blood Sword and ~20% to Outrage Break). Summary: Unfortunately, this is the only good OV2 set out of four, and even then it's not as good as OV3 sets like Brutal Madman and Blood Reaper. This set gives CDR to all of Berserker's main Damage Skills (Bloodlust, Raging Fury, Blood Sword and Outrage Break) as well as overall damage boost (Derange boost and Thirst boost), which is the reason to use this set. There are three problems, though. First is that Infinite Onslaught becomes good only at 9pc - 3pc and 6pc are really lackluster and don't really increase your Damage that much. And even if you do get 9pc, at one point you'll start to farm or buy good Legendaries / Epics, so you'll have to drop 9pc and use 6pc. But there's no point in using 6pc Infinite Onslaught, so you might as well drop the entire set. Second is that OV2 pool is big (4 sets), and getting the only good set out of four might be very time-consuming. It doesn't help that OV3 pool is smaller, and 2 of 3 sets there are actually on par or even better than 9pc Infinite Onslaught. Third is that 9pc Infinite Onslaught works worse than 6pc Brutal Madman as a swap set - less empty slots to increase Derange Lv., less STR increase... That's why I actually don't recommend Berserker players to run OV2 AT ALL - it's not worth it. Grind OV3 instead - you need at least 6pc Brutal Madman from there. Arterial Spray set: in progress (don't have the set yet) Comments: : Bloodlust Damage increase + shorter animation is good, while Bloody Twister buff is useless - it's still long and used as a Hold Skill. : Bloodlust and Blood Ruin get additional hits (which means more damage), but Bloody Twister buffs are still pretty useless. Expected more from 6pc. : Another multihit buff + CDR to Blood Ruin, and... buffs to Burst Fury? Seriously? This is what 9pc gives? Summary: You know how to recognize a bad Berserker OV set right from the start? It doesn't have either Derange or Bloody Cross buffs in it. This set doesn't have any of those two, so... Actually, this set is kinda funny - if you're fighting against grabable enemies, it becomes really cool to to "Bloodlust -> Blood Ruin -> Bloodlust -> Blood Ruin -> * " and just kill enemies with blood explosions. But THE MOMENT you meet ungrabable enemy? This set becomes useless and gives zero benefits to your main Damage Skills. And no, Burst Fury is still a bad Skill, even with the buffs from this 9pc set - it's only used as a Hold Skill right now. This set is fun to use... in non-endgame content. I'm not sure if it's even good for Ancients or OV - a lot of enemies there are ungrabable, so the usage of this set is VERY limited. Unless Neople will change Bloodlust and Blood Ruin into something like Fighter's "Grab Cannon" Skill, I don't see any serious use for Arterial Spary set. Reckless Abandon set: in progress (don't have the set yet) Comments: : Oh look, good start already - Bloodlust is actually NERFED with 3pc Reckless Abandon (and +50 STR is nothing to Zerk, especially being just a buff and not a "raw stat"). At least this is explained with Raging Fury buffs - it gets a small buff from Frenzy and a "-6 seconds" Flat CDR (which is ~37.5% CDR - a huge amount for Flat CDR!) : Cool damage buffs to Blood Sword (+ CDR) and Raging Fury, but +120 STR to Thirst is still nothing, just like +50 STR to Bloodlust from before. : Good damage buff + CDR to Outrage Break, and FINALLY, something good - Derange gives +20% STR. Too bad it's only at 9pc again. Summary: To be honest, this set is really similar to Infinite Onslaught - it also gives a good amount of damage increase and CDR to our main Damage Skills (Raging Fury, Blood Sword, Outrage Break), it also gives overall damage increase to our Skills (+20% STR from Derange). I think it gives even more overall damage increase than 9pc Infinite Onslaught... But the thing is that it's worse than Infinite Onslaught because of Bloodlust nerf - that Skill is really good in case you're fighting against grabable enemy, and -30% Damage are bad news. And then there's the same three problems as with Infinite Onslaught - only good at 9pc, harder to farm in OV2 because of larger OV set pool, worse than 6pc Brutal Madman for swap. That's why people used only 3pc Reckless Abandon for its Flat CDR to Raging Fury - at one point 3pc Reckless Abandon + 6pc Dark Blood Stained was a pretty popular build... but that was before 6pc Gracia became a thing. No one in kDnF use that build, and neither should you. Immortal Murderer set: in progress (don't have the set yet) Comments: : Okay, damage boost to Raging Fury is cool, but... more HP Regen to Diehard and Frenzy?.. : Okay, damage boost to Blood Sword is cool, +200 STR to Thirst is sorta okay, but... even more HP Regen to Diehard? : Okay, damage boost to Frenzy Skill Cancel, but... damage boost to Burst Fury and EVEN MORE HP Regen to Diehard? Summary: I think the best way to describe my feelings about this set is to... quote myself: Immortal Murderer set goes AGAINST Berserker's playstyle - he's a literal "glass cannon" class whose motto is "The less HP I have, the more Strength I get". You won't deal much damage as Berserker if your HP is too high and your Bloody Cross isn't activated. If you want to play a class that wants to deal damage and keep his HP high - pick any class other than Berserker. Using Immortal Murderer is like using Proof of Anton Subjugation or Proof of Empyrean Protection - I dunno why they exist. DFO is about "Let's deal as much damage as possible in short amount of time!", not about "Let's take it slowly and just keep ourselves alive - we'll do damage in the end anyway". The concept of this set goes against the concepts of DFO and Berserker. Brutal Madman set:  Set effect: - Mountainous Wheel: +30% Attack Speed, 1 second CDR (flat CDR) - Bloody Twister: Delivers only finishing attack, +40% Damage (multiplicative), 50% CDR (multiplicative), -50% MP consumption (additive), -1 Clear Cube Fragment cost  Set Effect: - Derange: +30% STR, +5 seconds duration - Thirst: +30% Bonus Attack against Bleeding enemies (multiplicative) - Blood Sword: +30% Damage (multiplicative), +50% Base Explosion Range (multiplicative)  Set Effect: - Outrage Break: 50% CDR (multiplicative), +30% Range (additive), Shockwave's Attack +100% (multiplicative), Debris Attack +30% (multiplicative) Spoiler: Examples of calculation  Set Effect: Mountainous Wheel's cooldown: 4s -> 3s Bloody Twister's Physical Weapon Attack: 1600% -> 2240% Bloody Twister's Maximum Attack: 4707% -> 6590% Bloody Twister's Bleeding Damage: 812 -> 1136 Bloody Twister's cooldown: 30s -> 15s Bloody Twister's MP consumption: 180MP -> 90MP Bloody Twister's Clear Cube Fragment cost: 1 -> 0  Set Effect: Derange's STR: 1998 -> 2597 Derange's duration: 60s -> 65s Thirst's Raging Fury Bonus Attack against Bleeding Enemies: 16.5% -> 21.5% Thirst's Burst Fury Bonus Attack against Bleeding Enemies: 16.5% -> 21.5% Thirst's Outrage Break Bonus Attack against Bleeding Enemies: 29.5% -> 38.4% Thirst's Blood Sword Bonus Attack against Bleeding Enemies: 41% -> 53.3% Blood Sword's Stab Attack: 15055 -> 19571 Blood Sword's Explosion Attack: 151701 -> 197212 Blood Sword's Base Explosion range: 100% -> 150%  Set Effect: Outrage Break's cooldown: 40s -> 20s Outrage Break's Shockwave Attack: 71547 -> 143094 Outrage Break's Debris Attack: 50063 -> 65083 Comments: : Mountainous Wheel's CDR is pretty much 25% CDR, which is cool, but nothing special. Bloody Twister change is what really interesting here - instead of being a hold Skill, it turns into cubeless Burst Skill. The only problem is that Twister is full Percent Damage Skill, so in most cases it won't deal that much Damage. Although I might give 3pc Brutal Madman after Twister changes to Fixed Damage in the future - getting another Burst Skill might help starter Berserker players. : Now this is where Brutal Madman set really shines. Damage boost to Blood Sword (and small boost to Raging Fury and Outrage Break) is cool, but +30% STR from Derange is the reason EVERY Berserker should have 6pc Brutal Madman. It's the core part of Derange swap set, and it's a crime to not get it in case you're aiming for endgame content. : A great boost to Outrage Break, mostly thanks to huge Multiplicative CDR and Shockwave Attack Damage increase. Sadly, it only buffs Outrage Break - I expected something more from 9pc Brutal Madman. Summary: Being one of two good OV3 sets, this set serves more of a Derange swap set (thanks to its 6pc effect) than being your main set. It does buff Blood Sword and Outrage Break by a good amount, but its main point allows this set to be swappable, so you can use other OV set. And, unlike Derange, Bloody Cross isn't swappable, so 9pc Blood Reaper is probably your best choice for main OV set with 6pc Brutal Madman as swap set. I might change my opinion about this set after Bloody Twister change, though - additional Burst Skill might help Berserker players who already got 9pc Brutal Madman but don't have Legendaries or Epics to replace it with. Bloody Twister doesn't see many usage in non-endgame content (Ancients and OV), but adding another Skill to Berserker's Damage rotation might help... ...of course, 9pc Blood Reaper will make 9pc Brutal Madman obsolete again in several months, because Bloody Cross rework will make Blood Reaper set the absolute best main OV set. Blood Reaper set:  Set effect: - Bloodlust: +20% Damage (multiplicative), 20% CDR (multiplicative) - Blood Sword: +15% Damage (multiplicative), 10% CDR (multiplicative)  Set Effect: - Bloody Cross: +25% Damage (multiplicative), +25% Attack/Movement Speed (multiplicative), +10% HP Amount for Stage 1 Activation (additive) - Blood Sword: +20% Damage (multiplicative), 20% CDR (multiplicative)  Set Effect: - Bloody Cross: +35% Damage (multiplicative), +35% Attack/Movement Speed (multiplicative) - Blood Sword: +30% Damage (multiplicative), 30% CDR (multiplicative), +30% Base Explosion Range (multiplicative), +1 Clear Cube Fragment cost Spoiler: Examples of calculation  Set Effect: Bloodlust's cooldown: 6s -> 4.8s Bloodlust's Physical Attack: 20096 -> 24115 Bloodlust's Physical Attack on Energy Surge: 28592 -> 34310 Bloodlust's Physical Attack against Bleeding Enemies: 24196 -> 29035 Blood Sword's cooldown: 20s -> 18s Blood Sword's Stab Attack: 15055 -> 17313 Blood Sword's Explosion Attack: 151701 -> 174456  Set Effect: Bloody Cross' Activation HP Amount (Stage 1): 40% -> 50% Bloody Cross' Skill Attack for Low Damage group (Stage 1): +6.8% -> +8.5% Bloody Cross' Skill Attack for Low Damage group (Stage 2): +7.8% -> +9.8% Bloody Cross' Skill Attack for Low Damage group (Stage 3): +15.5% -> +19.4% Bloody Cross' Skill Attack for High Damage group (Stage 1): +15.5% -> +19.4% Bloody Cross' Skill Attack for High Damage group (Stage 2): +23.3% -> +29.1% Bloody Cross' Skill Attack for High Damage group (Stage 3): +35.7% -> +44.6% Bloody Cross' Stage 1 Stat Bonus Attack/Movement Speeds: +7.7% -> +9.6% Bloody Cross' Stage 2 Stat Bonus Attack/Movement Speeds: +13.3% -> +16.6% Bloody Cross' Stage 3 Stat Bonus Attack/Movement Speeds: +19% -> +23.8% Blood Sword's cooldown: 18s -> 14.4s Blood Sword's Stab Attack: 17313 -> 20775 Blood Sword's Explosion Attack: 174456 -> 209348  Set Effect: Bloody Cross' Skill Attack for Low Damage group (Stage 1): +8.5% -> +11.5% Bloody Cross' Skill Attack for Low Damage group (Stage 2): +9.8% -> +13.2% Bloody Cross' Skill Attack for Low Damage group (Stage 3): +19.4% -> +26.2% Bloody Cross' Skill Attack for High Damage group (Stage 1): +19.4% -> +26.2% Bloody Cross' Skill Attack for High Damage group (Stage 2): +29.1% -> +39.3% Bloody Cross' Skill Attack for High Damage group (Stage 3): +44.6% -> +60.2% Bloody Cross' Stage 1 Stat Bonus Attack/Movement Speeds: +9.6% -> +13.0% Bloody Cross' Stage 2 Stat Bonus Attack/Movement Speeds: +16.6% -> +22.4% Bloody Cross' Stage 3 Stat Bonus Attack/Movement Speeds: +23.8% -> +32% Blood Sword's cooldown: 14.4s -> 10s Blood Sword's Stab Attack: 20775 -> 27008 Blood Sword's Explosion Attack: 209348 -> 272153 Blood Sword's Base Explosion range: 100% -> 130% Blood Sword's Clear Cube Fragment cost: 1 -> 2 Comments: : Cute Skill Damage and CDR buffs to Bloodlust and Blood Sword. : This is where Blood Reaper becomes good - another Skill Damage and CDR buff to Blood Sword is good, but the Bloody Cross buff is the real meaning of this set. : Even more Skill Damage and CDR buffs to blood Sword and even more Skill Damage buff to Bloody Cross. Summary: There's a reason for me to recommend this set for every beginner Berserker player: it's so damn good. First of all, even at 3pc Blood Reaper it's good - no other OV set gives as many good buffs (Bloodlust and Blood Sword) as this one at 3pc. Second, it starts to become even better from 6pc and becomes crazy good at 9pc. Just look at the Blood Sword - it gets about +79% Skill Damage increase and 49.6% CDR. And THAT'S without Derange - with Derange being on, it gets much more Skill Damage and its CDR becomes 62.2% - less than 8 seconds! But the greatest achievement of Blood Reaper is the Bloody Cross buff - at 9pc Blood Reaper and Bloody Cross Stage 3 it gives +10.7% Skill Damage to Low Damage group of Skills and +24.5% Skill Damage to High Damage group of Skills. Just so you know: Low Damage group includes: - Mountainous Wheel; - Raging Fury; - Blood Sword; - Bloody Twister; - Burst Fury; - Outrage Break; High Damage group includes: - Gore Cross; - Bloodlust; - Blood Ruin; - Extreme Overkill; - Bloody Rose; - Blood Boom; - Blood Riven That amount of Skill damage increase is great, because it actually buffs ALL of your Damage Skills, not just pre-Awakening ones! Only OV sets with Derange buff (9pc Infinite Onslaught, 9pc Reckless Abandon, 6pc Brutal Madman) increase your overall Skill Damage, but they're swappable, unlike Blood Reaper. That's why it's such a great idea to use 6pc Brutal Madman as a part of Derange swap set and 9pc Blood Reaper as a main set - you're getting the best of two OV sets from that, which are Derange and Bloody Cross buffs. Another cool thing is that Low Damage group is gonna be removed in several months - that means every Berserker Skill will get +24.5% Skill Damage from Bloody Cross Stage 3 instead of 10.7% and 24.5% (depending on Skill)! Blood Reaper set is a really good OV set. Getting 9pc Blood Reaper and 6pc Brutal Madman means that you can finally leave OV farm for good. Dark Blood Stained set:  Set effect: - Bloodlust: +90 STR Bonus (additive), +2 Energy Absorption Count During Thirst (additive)  Set Effect: - Raging Fury: +25% Damage (multiplicative), 4 seconds CDR (flat CDR), -20% Monster Launching Strength - Outrage Break: +25% Damage (multiplicative), 10 seconds CDR (flat CDR)  Set Effect: - Burst Fury: 30% CDR (multiplicative), -50% Attack Frequency interval (multiplicative), +1 Clear Cube Fragment cost Spoiler: Examples of calculation  Set Effect: Bloodlust's STR Bonus: 645 -> 735 Bloodlust's Energy Absorption Count During Thirst: 4 -> 6  Set Effect: Raging Fury's Physical Attack: 17870 -> 22337 Raging Fury's Shockwave Attack: 23799 -> 29749 Raging Fury's cooldown: 16s -> 12s Outrage Break's Hammering Physical Weapon Attack: 731% -> 913% Outrage Break's Shockwave Attack: 107064 -> 133831 Outrage Break's Debris Attack: 74917 -> 93646 Outrage Break's cooldown: 40s -> 30s  Set Effect: Burst Fury's cooldown: 50s -> 35s Burst Fury's Attack Frequency: 0.2s -> 0.1s Burst Fury's Clear Cube Fragment cost: 2 -> 3 Comments: : Um... This reminds me of Reckless Abandon 3pc, because +90 STR to Bloodlust is still nothing, as well as increased hitcount. : Okay, damage boost and Flat CDR (which is pretty much 25% CDR in this case) to Raging Fury and Outarge Break is good enough. : ...the hell is this? Only useless Burst Fury buffs for 9pc? That's all? Summary: Wow. Compared to other OV3 sets, this one does absolutely nothing. The only real good thing here is Flat CDR on Raging Fury and Outrage Break. Actually, 6pc Dark Blood Stained is the only reason this set was used - for 3pc Reckless Abandon + 6pc Dark Blood Stained combo. But that thing is outdated, so... I keep asking myself "Why does this set gives you nothing?", because it's completely random. Bloodlust doesn't get direct damage buff, 6pc option is the only thing that's good in this set, and 9pc is all about useless Burst Fury? What were Neople thinking when they designed this set? Don't even bother getting 9pc for this thing. I guess some people might want to try Reckless + Dark Blood combo, but... it's not really worth it.