Please look at this now updated guide instead GUIDE 6/29 - created 6/30 - added some ov videos to specific dungeon guides section 7/9 - added some more ov videos with gimmick cheesing 7/10 - added titles section 7/22 - added some more OV stuff, updated accessories, removed junk 7/23 - added consumables section, good thing I reserved a post. General format improvement 7/24 - DI scaling info, Strike scaling info, a lot of my equipment pictures disappeared. Spoiler: 0.1 - Introduction Hello, and welcome to my full support crusader guide. Now, the reason you're here is because you have decided to play the class known as Crusader, meaning you're a compassionate player, always seeking to improve the strengths and experiences of your fellow party members. Or because you realize adding over 3000 str/int in stats to 4 players is pretty OP. Or because you just felt like playing sader... Before and After Well either way, this is THE class to play for at least 2 more years until the other classes can do end-game dungeons efficiently without relying on the big burly crusader buffing them up. Yeah, I'm talking about Anton, even though he's not out yet for DFOG. When reading the skill section, there may be several comments with the basic message "don't take this skill" or "this skill is a must". These are all based on personal preference and do not have to be followed if you believe my argument is not concrete enough. Some terms to know: SOP - Sign of Protection LoD - Light of Divinity WB - Wisdom Blessing FoL - Fountain of Life Not sure what else I used. Spoiler: 1.1 - General Skills SkillSP CostDescription/ThoughtsQuick Rebound 10After you're knocked down, use the skill to enter a crouched animation. You are invulnerable for up to 3 seconds, depending on how long you hold the skill key (default jump). When you let go of the key, you gain super armor for 0.3 seconds. This skill is extremely useful, allowing you to dodge several attacks after being knocked down and using it, or by abusing the iframes by purposefully knocking yourself down and then using it. Also it's super cheap. A must on every classLeap 20Temporarily increase jump height (+20%). At level 1, the duration is 10 seconds and it is increased by 5 seconds for every extra level. I suggest not getting it, there're other better skills to get.Focus: Physical Critical 20Each level increases your physical critical percentage by 1%. First of all, you're not physical. Second of all, your main focus is to increase your party's damage rather than your own. Don't get it.Focus: Magical Critical 20Each level increases your magical critical percentage by 1%. There are other skills that are better for supporting with so don't get this.Physical Rear Attack 20Each level increases your physical critical percentage by 1.5% when you attack a mob from the back. There are other skills that are better for supporting with so don't get this.Magical Rear Attack 20Each level increases your magical critical percentage by 1.5% when you attack a monster from the back. There are other skills that are better for supporting with so don't get this.Ancient Memory 25Increases intelligence by a certain amount for 20 seconds. Each level adds 15 to the added intelligence. There are other skills that are better for supporting with so don't get this.Indomitable Spirit 25Adds a buff which gives a chance of giving you super armor when you cast. The first level increases the duration by 10 seconds and chance by 10%. The following levels increase the duration by 5 seconds and the chance by 10%. Seems good since you're casting a lot but you have LoD which is better in more ways that it is worse when compared to Indomitable Spirit.Throw Mastery 25Increases damage of certain thrown items by 10% with each level. You might throw stuff, but that's usually not for damage. Don't take the skill. Spoiler: 1.2 - Priest skills Smasher 15Grabs a mob, dashes forward, and then throws it. While dashing, you have iframes. Default level is 1 and 1 level is all you need to have full use of its utility. Leave it at 1.Giant Weapon Launcher 20Swings your weapon in a large arc around you, launching targets in front of you and grounding enemies behind you. Grants super armor during the attack. Default level is 1 and 1 is all you need for the super armor effect/launch effect, which is the main reason you should be using it aside from general damage reasons.Strike 15Increases physical weapon attack, strength, and hit rate of an ally. The higher your vitality, the higher the strength and physical weapon attack bonus is. Max this because it's a buff. All allies can use the buff because of the hit rate it gives even if they don't really use physical/strengthWisdom Blessing 15Increases magical attack, and int of an ally. The amount that the stats are increased by depend on your spirit. It's another buff so you should take it.Slow Heal 15Heals an ally while also increasing the ally's spirit and vitality for its duration. I suggest maxing this skill because this is the most efficient SP for ST heal and its increase vitality/spirit effect is useful for improving your own buffs.Lucky Straight Punch 15Delivers a straight punch that hits multiple times (3 times). The last hit has an increased critical rate. It's good for moving around and all you need is 1 level in it, so leave it at level 1.Cure 15Remove abnormal statuses from teammates around you. More levels in this means more ailments cured, higher level ailments cured, and a lower cooldown.Second Uppercut 15This one is probably debated. I like the skill because it hits enemies that are OTG and picks them up slightly, allowing your party to continue juggling him. Also I didn't really have anything else to put SP in so I took it. 1 level is enough to utilize its pickup ability.Furious Grab 15Summons a hand that hits an enemy, then attempts to grab the enemy. Has a chance of immobilizing the enemies. Not too useful because the immobilize chance is based on the skill level meaning you would have to go all the way into utilizing it at higher levels. Leave it at 1.Rising Emblem 25Creates a circle in front of you that launches enemies after a short time. The launch isn't that high if the enemy is on the ground and considering second uppercut only has a 2 second cooldown means you don't need this skill.Phoenix Hammer 20Jumps up then comes crashing down with your weapon, creating a shockwave that deals damage and knocks down enemies. You can also slightly move when you're in the air to change your landing position. The cool part of this skill is that there are iframes once you hit the ground, the skill can be used literally whenever so the iframes can be used and abused whenever. That's why I take 1 in the skill.Painful Rapture 15Sacrifices HP to recover MP. If you're an avenger it also replenishes your demon gauge. But you're not an avenger and you don't have mana problems. Spoiler: 1.3 - Crusader Skills Grace of Protection 80/20Increases vitality and spirit. As a full support crusader, you're always looking to max these stats, so max this skill.Sign of Protection 20Increase physical defense, magical defense, vitality, and spirit when cast on an ally. Also transfers part of the damage that the ally takes to the crusader. The buff will disappear after its duration has expired or after a certain amount of damage has been transferred. Higher vitality = higher physical defense, higher spirit = higher magical defense. This is another must considering the buff increases your vitality and spirit even more.Divine Invocation 30Increase strength and intelligence of all party members within range. This is the skill that you are best known for. The bonuses get pretty crazy and add about a third of your spirit as intelligence and a third of your vitality as strength. Must max.Fountain of Life 50Places a buff that slowly heals the ally and the ally gives off an aura that increases attack speed, movement speed, and hit recovery. If the ally dies, the buff is then consumed to restore part of the ally's health. Higher vitality means higher hp recovery. Extremely useful skill that can save you from unknown threats or instant wipes. More levels = more uses per dungeon.Fast Heal 25Quickly regenerates an ally's health. The heal depends on the skill levels and the caster's vitality. I suggest 1 level because it is a prerequisite for healing wind. Why 1 level? All it does is heal people, costs 25 sp compared to slow heal's 15 sp, and heals less than half of what slow heal heals at all levels.Healing Wind 60Heals all allies in the skill's range, restoring both hp and mp and creates a protective barrier. The higher your vitality the higher the hp heal, the higher your spirit, the higher the mp heal. The barrier strength depends on your vitality and spirit totaled together. The barrier can be life saving, the heals are also nice. I suggest maxing it.Heaven's Melody 20Increases the max HP and MP of the selected ally depending on the caster's vitality and spirit. Also maintains the hp/mp ratio. Higher max health is useful for dungeons that deal huge chunks of damage, in fact, sometimes my party is supposed to get wiped but we don't because we have over 100,000 hp. Must max in my opinion.Heaven's Harmony 100/10Turns heaven's melody into an AOE buff. Increases the hp/mp bonus of heaven's melody (percentage based). This is the real reason heaven's melody can increase your party's hp/mp to other heaven. I suggest maxing this.Blades of Purity 15You make a cross with your arms and that deals light damage, can immobilize the target, and debuffs the target's light resistance. More of a damage skill, I suggest leaving it at 1.Deflection Wall 30Create a wall that deals light damage to enemies when it is created, blocks long ranged attacks, and slowly moves forward. Higher levels = more hp for the wall and a higher duration. Technically, you only need 1 level for the wall utility, however higher levels let it survive for longer. At least 5 is necessary for pressure wall.Spear of Victory 20Creates a spear that is throw forward and pierces enemies. It also holds the enemy for a short time. I suggest getting at least 1 in the skill because it can reset enemies that are on the ground.Righteous Judgement 55Create a large circle in front of you which is then stabbed with blades of light repeatedly, finally ending with a huge explosion. I don't like this skill because the spear appearance rate is not high enough to fully hitstun the mobs in side the pentacle meaning they can just walk out of it. Also, before the part before the large explosion nothing happens so a mob can definitely walk outside if there is no other cc.Light of Divinity 25Gives an ally a shield that absorbs a set amount of physical damage. The ally also does not flinch when hit by a physical attack until the shield breaks. At level 22 it absorbs 11232 damage which is a good amount. Its pseudo-health against physical attacks. It also can be casted on yourself to prevent most attacks from interrupting your buffing procedure.Revenge of Light 25Increased magic defense of a selected ally. When the ally deals or takes magic damage, there's a chance that the target will be struck by lightning. When a crusader uses any offensive crusader skill, there's a chance a nearby target will be struck by lightning. Lightning has a chance to inflict shock, however the level is based on the level of the skill. It's an all, 1, or nothing skill. I suggest 1 because there are better skills and having the skill just to interrupt attackers when you're getting attacked or for the extra hitstun is useful. The chance is extremely high even at 1.Spiritual Sacrifice 25Reduce your vitality and spirit for strength, intelligence, hit rate, and casting speed. When you die, you recover your allies' hp/mp depending on your vitality and spirit. Just no. You're giving up vitality and spirit. You might as well get the next skill if you want more strength and intelligence. Casting speed shouldn't be a problem for you.Grace of Courage 80/20Increase your spirit and intelligence. I'd suggest 1 level because it's a prerequisite for other skills.Flash Sphere 35Launches a sphere that moves forward slowly dealing damage to all enemies. After a certain duration it explodes and has a chance to stun any nearby enemy facing it. The stun level is based on the skill level. I suggest 5 points in it because it's a nice skill and 5 is the prerequisite for its older brother.Hammer of Repentance 45Slam a giant hammer down that hits enemies. Enemies that are hit have a chanced to be put in a state of Repentance, this means they will fight for you until the state wears off. Effects are lessened on boss, champion, named, and hell monsters. This is a pretty cool skill, and is generally useful. It's an sp dump for me really.