I've fired bullets, but I've used so much more grenades. It depends on the build, I'd agree that if you use Bowguns, bullets can be acceptable/focused. The person used Blazing Bullets as an CC and AoE to not use grenades. Along with it, Grenades are boosted by base attack, the 1st person has a bloody +13/+14. Bullets will definitely outdamage Grenades if you get enough of an enhancement on your weapon. Need I remind you how the argument between Base vs. Percentage ended in "well, WM and Ranger does more damage then every base character if they have a +14/+15". But if you're using 6/9 Primitive Strike with a Rule of Thumb, there is no way in hell you should be even firing one single bullet if you have a grenade ready. Especially if you have a +2 Grenade Mastery title or Grenade Mastery oriented build. Even then, Nitro also is affected by Quarter Master. Hell, at this point, 6/9 Primitive Strike and a Requiem Bowgun would be considered the "endgame" for FSpits currently. Epic farming and Anton isn't a huge thing yet. I'd bet only like 1-2% of FSpits have an Epic piece that gives an elemental damage. Also, Blazing Bullet is only useful in terms of crowd control. It only was good in that and will forever be only good in that: a means of controlling a crowd (or killing corpses in Reshpon without needing flasks or wasting G-12's). The special effect between AP and Freezing is actually much different. Along with it, Blazing Bullet is actually quite useful if you have an grab-oriented character. The only time Bullets are useful as a source of damage is if you literally throw the Kitchen Sink of Electrocution Stacks onto an boss and fire Touhou-tier Danmaku at the enemy. (Hence the 2nd video, an effective use of Freezing with EMP Storm, while the other use was in destroying teleporters quickly. Not to mention a bowgun. Also, it's post-Arsenal Reinforcement enhancement for Freezing). That, or breaking objects like the Teleporters. Hence why it's not unlimited ammunition like you stated before It's meant for a burst. An extended 4-5 seconds you're useful should be used for a situation when using the buff is necessary, hence why why the argument of Quarter Master making up for running out of grenades/bullets is false. Not to mention Grenade cooldown starts the instant you run out of grenades, unlike bullets. Also, 3rd video is of an endgame Spit. There is no way in hell someone in NA could replicate that right now. Have you seen all that equipment on the Spit. The person had a Fire Support Set. Arguably one of (if not the) best Chronicle Set for FSpit. Let's see what the Fire Support Set does: 1. Raises Damage by +20/+20/+25% per 3/9 reached. 2. Gives +1 Explosion (at when the bullet touches the ground) per bullet. 3. Has -25% cooldown. 4. Infinite Aerial Fire. Let's see how much Fire Damage the person had along with it if you want to argue about how he switched equipment after. (Probably due to switching after using Aerial Fire) To add. Of course Blazing Bullets will do much more then Grenades at that point. He had an Ignis epic Magic Stone. He had an entire build that was focused on Blazing Bullet Aerial Fire combined with Quarter Master. Count how many equipments that you saw had the word "Fire Damage" written on it. We haven't reached that point yet. In the state of the game (and many FSpits), it's best to go with an Grenade focus with Quarter Master priority instead of Bullets. Bullets can outdamage grenades because of the fact that you can fire so many at endgame in such a short time. tl;dr: How about this: I'll make an section for FSpit builds and necessary equipment. Mention this is called "beginners" guide, not "endgame" guide. With equipment descriptions for certain builds (including the Blazing Bullet build). After I revamp/fix the entire guide.