Most of the testing is going to heavily abuse that status damage is displayed if you hover over the icon. Spoiler So I'll be using my L75 Fbrawler in training mode to try to confirm how some characteristics work. Most of this is going to go: Try to model how much damage SHOULD change by adjusting stats Compare to how damage actually changes Adjust model variables until there's a low amount of overall error Importantly, I'm not trying to test Abnormal Status APPLICATION rates, because that'll be pretty hard to find. Once an abnormal status is applied, its damage is listed on the tooltip as a constant variable; it doesn't even randomly vary. Summary: STR and INT are added, and the coefficient seems to be 333 Abnormal Status Tolerance seems to have a coefficient of 215 Enemy defense may usually to be halved for calculating reduction for Status Damage, but is not always the case. See Tog in a later post. Modifiers to direct damage (e.g. Counters, Criticals) won't apply.